Guides
Written from Blizzard's own documentation, the game client, and creators who are actually in the beta. Every page lists its sources at the bottom. Where two sources disagree, both get quoted.

Addons in Forever: what's restricted, and what replaced it
Forever inherits retail's addon API restrictions, so the usual combat addon advice is wrong. What Blizzard built in instead, and what still works.
retail's addon ruleset · 3 built-in replacements · CurseForge → Forever install filter

Camping: every profession buff, and how the camps actually stack
The full WoW Forever camping table — all 12 professions across three tiers, what each object does, and the social rule that shapes every camp.
Lv 5 unlocks at · 12 professions with a camp object · 3 / 5 / 10 features: basic / journeyman / expert · 1 min sit time for buffs

Class changes: what Forever rewrote, class by class
Forever pulls abilities forward from later expansions and rebuilds talent trees. Every class change we could confirm, listed class by class.
9 classes · 432 talent points · 27 trees

Dungeons: the new ones, their levels, and where the quests live
Forever's dungeon quests are the best experience in the game, and where you pick them up varies by faction. Levels and quest locations for the new instances.
42 dungeon encounter maps · quests leveling source · up to 2 levels one dungeon

Gear: new tier sets, reworked dungeon drops, and pet scaling
Blizzard rewrote dungeon loot for Forever and added new tier sets. What changed in gearing, plus the Hunter pet stat scaling that alters how the class gears.
4,581 rare+ items indexed · 9 classes new tier sets · Mount Hyjal likely source · 2 pet health per stamina

Gold on day one: the level-1 alt trick and the blueprint economy
Two things changed gold making in Forever — a level-1 alt can now craft your bags, and profession blueprints drop from dungeon bosses. What that opens up.
~10s seed money needed · ~10g first day target · ~20 camp objects unlock at skill · dungeon bosses blueprint source

The Legacy System, explained: 65 challenges, 21 perks, 16 points
How WoW Forever's account-wide Legacy System actually works — every challenge category, all 21 perks by tree, the 16-point cap, and the math that decides your build.
65 Legacy Challenges · 21 Perks · 16 pts spend cap per character · 29 pts earnable on one character

Leveling 1–60: what Forever actually changed, and the XP math behind it
Dungeon mob XP moved into dungeon quests, which rewrote the leveling route. The full 1–60 XP cost, every verified XP buff, and the hourly camping routine.
4,084,700 XP for 1–60 · 4 verified XP buffs · +155% best buff stack · 1 hr camp buff duration

Professions: passive bonuses, camping objects, and the recipe economy
Forever gives every profession a passive character bonus on top of its camp object. What each grants, and how to pick.
2,436 recipes in the client · 12 camp objects · 2 profession slots

The Skyborne are two races, and they're the two factions
The client stores High Order and Windshaper Skyborne separately, and their class lists give away what they are: the Alliance and Horde versions.
2 playable races · 5 classes each · 4 shared classes · 95 / 96 client race IDs

Talents: what got rebuilt, and the quality-of-life that came with it
Blessings run an hour, Blessing of Kings and Consecration are baseline, and several trees were reworked. What the client's 432 talent points actually changed.
432 talent points · 27 trees · 1 hr blessing duration · 5 lv earlier Legacy: talent unlock

Ten things Forever does differently, and the habits they break
Classic habits that will cost you in Forever: dungeon XP, camping at level 5, starting-zone gathering, a group finder, and addons that no longer work.
Lv 5 camping unlocks · Lv 25 Legacy unlocks · 16 new race/class combos · quests dungeon XP from