Guides
Written from Blizzard's own documentation, the game client, and creators who are actually in the beta. Every page lists its sources at the bottom. Where two sources disagree, both get quoted.
Undead Mage in WoW Forever: racials and what changed
Undead can be Mages in Forever. Here's what Will of the Forsaken, Cannibalize and the new Touch of the Grave do for a Mage, per Blizzard.
Horde faction · 2 active racials · 2 passive racials
The Forever Open: a $100,000 duel tournament on the Forever beta
A level-30 Horde 1v1 duel tournament on the Forever beta: the schedule, the rules, the $100,000 prize split, and the level-30 toolkit, read from the client.
$100,000 prize pool · $50,000 champion · $5,555 per class · 30 level
WoW Forever release date: November 4, and what happens before it
WoW Forever launches November 4, 2026 at 3:00 p.m. PST for everyone at once. The beta ends October 21, name reservation runs October 27 to November 3.
Nov 4 launch · 3 p.m. PST launch hour · Oct 21 beta ends · Oct 27 name reservation
WoW Forever playable races: all 10, with classes
Forever has 10 playable races and 56 race and class combos. See which classes each race can play, what's new, and how Dwarf Warrior and Night Elf Priest fit.
10 playable races · 56 combos · 6 new combos · 2 active, 2 passive abilities per race

Addons: what's restricted, and what replaced it
Forever inherits retail's addon API restrictions, so most Classic addon advice is wrong. What Blizzard built in instead, and what still works.
retail's addon ruleset · 3 built-in replacements · CurseForge → Forever install filter

Camping: every profession buff, and how camps stack
All 12 professions across three tiers, what each camp object does, and the social rule that shapes every camp. Plus what each object costs to craft.
Lv 5 unlocks at · 12 professions with a camp object · 3 / 5 / 10 features: basic / journeyman / expert · 1 min sit time for buffs

Class changes: what Forever rewrote
Forever pulls abilities forward from later expansions and rebuilds talent trees. What each of the nine classes actually got, and what's still unclear.
9 classes · 466 talents · 27 trees

Dungeons: the new ones, and where the quests are
Dungeon quests are now the best XP in the game, and quest pickups differ by faction. Levels and quest locations for the new instances.
42 dungeon encounter maps · quests leveling source · up to 2 levels one dungeon
Your first 40 hours in Forever
What to do and when, in the order it actually happens. Camping at 5, dungeons at 15, Legacy at 25. Every number pulled from the game client.
4,084,700 XP for 1–60 · Lv 5 camping unlocks · Lv 25 Legacy unlocks · 56 race × class combos

Gear: new tier sets, rewritten loot, and pet scaling
Blizzard rewrote dungeon loot for Forever and added tier sets for all nine classes. Plus the Hunter pet change that inverts how you gear.
4,581 rare+ items indexed · 9 classes new tier sets · Mount Hyjal likely source · 2 pet health per stamina

Gold on day one: the level-1 alt and the blueprint economy
Two changes moved gold making in Forever — a level-1 alt can craft your bags, and profession blueprints drop from dungeon bosses. What that opens up.
~10s seed money needed · ~10g first day target · skill ~20 camp objects unlock at · dungeon bosses blueprint source

The Legacy System, explained: 65 challenges, 21 perks, 16 points
Every challenge category, all 21 perks, the 16-point spend cap, and the maths that decides your build. Account-wide progression that isn't gear.
65 Legacy Challenges · 21 Perks · 16 pts spend cap per character · 29 pts earnable on one character

Leveling: what Forever changed, and what 1–60 costs
Dungeon mob XP moved into dungeon quests, which rewrote the leveling route. The full 1–60 XP cost, every verified XP buff, and the hourly camp routine.
4,084,700 XP for 1–60 · 4 verified XP buffs · +155% best buff stack · 1 hr camp buff duration

Professions: what each one actually gives you
Every profession now carries a passive bonus and a camp object. Here's what each one grants, and how to pick without wasting a slot.
2,436 recipes in the client · 12 camp objects · 2 profession slots

The Skyborne are two races, and they're the two factions
The client stores High Order and Windshaper Skyborne separately, and their class lists give away what they are: the Alliance and Horde versions.
2 playable races · 5 classes each · 4 shared classes · 95 / 96 client race IDs

Talents: what got rebuilt
Blessings run an hour, Blessing of Kings is baseline, and several trees were reworked. What the client's 432 talent points actually changed.
432 talent points · 27 trees · 1 hr blessing duration · 5 lv earlier Legacy: talent unlock

Ten things Forever does differently
Classic habits that will cost you in Forever: dungeon XP, camping at level 5, starting-zone gathering, a group finder, and addons that no longer work.
Lv 5 camping unlocks · Lv 25 Legacy unlocks · 16 new race/class combos · quests dungeon XP from