Updated
Class changes: what Forever rewrote
- 9
- classes
- 466
- talents
- 27
- trees

Forever’s class design runs on one rule. Abilities that later expansions made core to a spec get pulled back into a level-60 game.
Lava Burst. Mutilate. Victory Rush. Holy Strike. All back, all baseline.
The client holds the rest — 466 talents across 27 trees. That’s what the class pages and their talent calculators are built from.
Warrior
- Victory Rush is baseline for all three specs. Kill something, heal yourself. That fixes solo questing, which is where Warriors hurt most.
- Sunder Armor threat values corrected across every rank.
- Protection swapped Bastion and Focused Rage. Focused Rage lands earlier, so the spec smooths out instead of spiking.
- Rage generation is still the loudest Warrior complaint on the beta forums. Several big threads want the normalisation reverted, not compensated.
Paladin
- Holy gets a new capstone, Light’s Vigil. The spec finally has an area button. Twenty years of single-target triage, and now it can heal or damage a group.
- Voice of Truth gives 6 seconds of immunity to silence and interrupts. That’s a real Holy problem, solved directly.
- Infusion of Light is in, plus better mana regen.
- Retribution gets Holy Strike, a short-cooldown weapon-and-holy hit, plus an absorb shield on attacks.
- Retribution Aura scales with spell power now instead of sitting at a fixed number.
- Consecration bugs fixed, including one where it simply didn’t apply.
- Undead can be Paladins. Loudest change in the expansion.
Shaman
- Lava Burst is back. Elemental players missed it most, and it changes the rotation rather than just adding a button.
- Totemic Projection and Totemic Recall are in. Drop all four totems at once, or pull them back for mana. Both together take about 3 seconds.
- Fire Nova reworked. It doesn’t eat a totem slot any more — it just deals AoE from your fire totem.
- Windfury, Tranquil Air and Grace of Air no longer stack. Not even from different shamans in one group. Stacking shamans is worse than it was.
- Elemental swapped Elemental Fury and Elemental Alacrity, putting crit damage earlier in the tree.
- Dwarf Shamans are new.
Rogue
- Rogues can wield axes now. Quiet change, loud result: Fury Warriors and Rogues want the same drops.
- Assassination leans hard into poisons. Mutilate lands as a major attack.
- Creators call this a rework, not a tuning pass. It got its own beta news post, which is unusual.
Hunter
- Summon Hawks is new. Another creature to manage on top of your pet.
- Marksmanship carries the deeper changes. The other two specs feel familiar.
Mage
- Orc Mages and Alliance Skyborne Mages are both new.
- Frostfire Bolt is baseline. Cross-tree fire/frost builds open up instead of forcing one element.
- Mages get their own system for ciphering scrolls.
Warlock
Barely touched:
- Healing now scales correctly off 10% of the Warlock’s spell healing
- Otherwise unchanged
Warlocks are consistently rated a top leveling class in the beta. Unchanged is arguably a buff.
Druid
- Skyborne Druids get their own forms. First new shapeshift set added to Classic-era Azeroth.
- Feral has a design problem that isn’t about tuning. There’s a long forum thread making that case.
Two warnings before you plan around this
Talent positions move between builds. The beta was taking a new build roughly every day while this was written. A tree that was right last week may be wrong now. The class pages rebuild from the client, so they track the current build instead of a snapshot.
Creator coverage isn’t patch notes. Most of the above came from people reading tooltips on stream. Treat tuning numbers as provisional. Mechanics are safer.
What’s still missing
- Skyborne racials aren’t documented in effect terms yet
- The client has per-spec ability lists (31,703 named spells), but sorting them by spec and cutting the unused ones is ongoing
- All 466 talents are in the talent calculators, with their real positions, ranks and arrows