Updated
Addons in Forever: what's restricted, and what replaced it
- retail's
- addon ruleset
- 3
- built-in replacements
- CurseForge → Forever
- install filter

Most addon advice you’ll read for Forever is Classic advice, and a chunk of it is now wrong. Forever uses retail’s addon and API restrictions, which means the combat addons that Classic players treat as mandatory either don’t work, or work in a reduced form.
This is the single biggest practical difference between Forever and every other WoW ruleset, and it’s barely covered anywhere.
What actually changed
Retail’s restrictions centre on what addons are allowed to read during combat. Health, auras and threat are returned to addons as protected values they can display but not act on. Practically:
- WeakAuras-style combat tracking is heavily limited. The most common thread on the beta forums is asking for it back, which tells you what happened.
- DoT tracking is disabled in the form players expect.
- Addons that automate a rotation or decision are out. That part is deliberate and nobody is promising it returns.
Several long-running addons have also stopped maintaining retail-compatible builds at all, which removes them from the Forever pool regardless of the rules.
What Blizzard built in instead
Three things that used to be addon territory are now native:
| Built-in | Replaces |
|---|---|
| Cooldown Manager | WeakAuras-style cooldown tracking |
| Damage meter | Recount / Details for basic numbers |
| Statistics pane | Third-party character telemetry addons |
The Cooldown Manager landed mid-beta and is still being tuned — players are asking for missing-buff tracking and for off-cooldown alerts, which suggests it’s a first pass rather than a finished feature.
Alongside those, the Inspect window got real improvements: increased range, and talents visible by default. That removes another slice of what people used addons for.
The pattern is consistent: Blizzard is closing the gap with built-ins rather than loosening the restrictions. Plan for a UI that looks like retail’s, not Classic’s.
What still works
Everything that doesn’t need protected combat data. In practice that’s the boring, high-value half of the addon ecosystem:
- Quest and map addons — quest tracking, point-of-interest markers, rare scanning
- UI addons — action bars, unit frames, minimaps. One developer shipped a complete replacement interface built specifically around Forever’s restrictions
- Bag, mail, auction and inventory addons
- Bag and bank organisation, which the base game improved but didn’t finish
The community has been rebuilding the restricted pieces as interface packages rather than combat logic, which is the direction that works.
Installing them
CurseForge is the practical route, and the client is already registered with Blizzard:
- Install the CurseForge app — the standalone build, not the Overwolf wrapper. Several creators specifically warn against the wrapper version.
- In Browse, open the game version dropdown and pick Forever. If it’s missing, update the app.
- Install from there as normal.
One known snag: at least one popular addon (HandyNotes) has a dependency that doesn’t list on
CurseForge, so the app won’t pull it in. Download the dependency manually and drop it into
Interface/AddOns. RareScanner covers similar ground and installs cleanly if you’d rather not bother.
The beta bug you’ll hit
Addon saved variables don’t survive a client restart in the beta. Settings write to disk correctly and then aren’t restored on load, so every addon resets to defaults on login. Blizzard lists it among the known issues.
If you’re setting up a UI in the beta, expect to redo it. It’s a beta defect, not a Forever design decision.
What this means if you’re coming from Classic
The advice that transfers is about information, not automation. WeakAuras won’t farm your rotation for you any more, but the things that made Classic leveling and questing bearable — quest markers, rare alerts, a minimap that isn’t actively hostile, bags you can sort — all still work, and several now have first-party equivalents.
The honest summary of the beta consensus: you don’t need as many addons, and the ones you do need are the ones that were never controversial.
What we can’t confirm
- The restriction details come from beta testing and forum reports, not a published Blizzard spec. The precise boundary of what addons can read is being discovered by addon authors in public.
- Whether the Cooldown Manager gets the buff-tracking additions players are asking for before launch is unknown.
- The saved-variable bug is on the known-issues list, which is a statement that it exists, not a promise about when it’s fixed.