Updated

Gear: new tier sets, rewritten loot, and pet scaling

4,581
rare+ items indexed
9 classes
new tier sets
Mount Hyjal
likely source
2
pet health per stamina

Two things changed about gearing. Blizzard rewrote dungeon drops, and there are new tier sets for all nine classes.

Your Classic drop knowledge is out

Creators describe this as something Blizzard hasn’t done at this scale. The drop tables were rewritten, not inherited.

So you can’t trust Classic drop knowledge beyond the broad shape. Item names and slots look familiar. The stats don’t.

Some examples from the level 13–20 band, read off the beta:

Item Level Stats
Subterranean Cape 13 +3 Strength, 5 health per 5 sec, 17 armor
Crystalline Cuffs (cloth wrists) 13 +2 Intellect, +3 Spirit
Footpads of the Fang — +6 Agility, +6 Stamina

That last one is the tell. +6/+6 is a lot for that level band.

It’s also why “not perfectly itemised” and “strong” still belong in the same sentence. Forever keeps Classic’s uneven item design. The numbers are just better if you know where to look.

Tier sets

All nine classes get one. Creator coverage of the Druid set:

  • Drawn in the Classic idiom — crescent-moon motifs, no modern-graphics drift
  • Described as “exactly what a new tier set in Classic would look like”

Likely source: the Mount Hyjal raid. It shows up in the challenge list as 13 bosses, one of the biggest encounters in the game. No stat budget has been published.

The client holds 536 item sets. Most are legacy entries. Narrowing down to Forever’s real tier sets is ongoing work.

Hunter pets scale with your gear now

Quiet change. Big effect on how Hunters itemise.

Your stat Pet gets
1 Stamina 2 Health
Armor 30% transferred

In Classic a pet’s stats were its own. Now your gear feeds it.

So Stamina on gear is worth more to a Hunter than to anyone else. Gear that looks like survivability for you is damage for your pet.

Expect Hunter itemisation guides to get rewritten. This is one of the few places a stat priority actually flipped, rather than just shifting.

The horizontal progression promise

Forever’s pitch: item level stops climbing. Level cap stays 60. The world grows sideways instead of up.

That’s the design intent, and it’s why “what’s best” should stay answerable longer here than in a version that keeps raising the ceiling.

But there’s a real risk, and the beta talks about it a lot. If power does creep upward, the content behind you gets retired. Nobody wants to run a raid that only exists to be outgrown.

Blizzard says new content adds options rather than replacing them. Whether that holds across several releases is the thing to watch. Beta data can’t settle it.

What this site can and can’t do

Can: the client carries 31,818 items and 536 item sets, with names, quality, item level, required level, class, subclass and icon IDs. That’s enough for item pages and set lists.

Can’t, yet: BiS lists.

A BiS list says what’s best for a spec at a level band. That needs stat weights. Stat weights need either simulation or a mountain of field data. Any BiS list for Forever right now is someone’s opinion about a beta. We’d rather not dress that up as data.

Also missing: auction house prices. What gear is worth needs live economy data from Blizzard’s API. This site isn’t connected to that.

So: item lookup is coming, because the data exists. BiS rankings aren’t, because it doesn’t.

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Where this comes from

  • Client data — Item / ItemSparse / ItemSet tables, build 1.60.1.70009
  • Creator item and gear coverage (~22,000 words, including a full new-items video)
  • Blizzard — Forever Deep Dive Panel Recap

Numbers marked as client data were read out of the game files for build 1.60.1.70532. Where a source contradicts another, both are quoted rather than averaged.

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