2,496 recipes
Professions
Every recipe the client ships, with its skill tier and the materials it takes. This is the same data the crafting window reads — not a wiki someone typed up.
| Profession | Recipes | Tier range | Camp objects |
|---|---|---|---|
| Leatherworking | 592 | 25–340 | 3 |
| Blacksmithing | 507 | 15–350 | 3 |
| Tailoring | 471 | 25–350 | 4 |
| Engineering | 274 | 25–340 | 3 |
| Enchanting | 262 | 10–360 | 3 |
| Alchemy | 197 | 15–350 | 3 |
| Cooking | 132 | 5–365 | 6 |
| First Aid | 32 | 25–360 | 3 |
| Mining | 18 | 25–330 | 3 |
| Herbalism | 4 | 1–300 | 3 |
| Fishing | 4 | 1–300 | 3 |
| Skinning | 3 | 25–300 | 3 |
Why tiers, not levels
The column is the skill level at which a recipe goes trivial — when it stops giving skill-ups. It is not the level you need to learn it. Sorting by it gives you the crafting order you'd actually follow while levelling a profession.
Worth stating because the client's obvious column for this (MinSkillLineRank) is 1 for 7,809 of 7,826 rows. The real number lives inTrivialSkillLineRankHigh.
Camp objects are crafted goods
The third column counts how many camping objects each profession makes. Those objects are what give a camp its buffs — and unlike most recipes, they have ongoing demand, because they are consumable and share an hourly cooldown.
What each camp object does →