Camouflage
changedrow 1 · 5 ranksmoved from row 2 · numbers changed
Forever, rank 5Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Classic, rank 5Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Every rank
- Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
- Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
- Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
- Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of Deception
changedrow 1 · 3 ranks5 → 3 ranks · numbers changed
Forever, rank 3Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Classic, rank 5Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Every rank
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity
changedrow 1 · 2 ranks5 → 2 ranks · numbers changed
Forever, rank 2Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Classic, rank 5Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Every rank
- Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup
changedrow 2 · 3 ranksmoved from row 4 · numbers changed
Forever, rank 3Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Classic, rank 3Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Every rank
- Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Elusiveness
same as Classicrow 2 · 2 ranksForever, rank 2Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Every rank
- Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty Tricks
newrow 2 · 2 ranksNew in Forever.
Forever, rank 2Reduces the Energy cost of your Sap and Blind abilities by 50%.
Every rank
- Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush
movedrow 2 · 3 ranksmoved from row 3
Forever, rank 3Increases the critical strike chance of your Ambush ability by 45%.
Every rank
- Increases the critical strike chance of your Ambush ability by 15%.
- Increases the critical strike chance of your Ambush ability by 30%.
- Increases the critical strike chance of your Ambush ability by 45%.
Initiative
changedrow 3 · 3 ranksnumbers changed
Forever, rank 3Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic, rank 3Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Every rank
- Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike
changedrow 3 · 1 ranknumbers changed
ForeverA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
ClassicA strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract
newrow 3 · 2 ranksNew in Forever.
Forever, rank 2Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Every rank
- Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses
changedrow 4 · 2 ranksmoved from row 5 · numbers changed
Forever, rank 2Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic, rank 2Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Every rank
- Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation
changedrow 4 · 1 rankmoved from row 7 · numbers changed · no longer requires Preparation, no longer requires Stealth (Classic did)
ForeverAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
ClassicWhen used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Serrated Blades
changedrow 4 · 3 ranksnumbers changed
Forever, rank 3Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Classic, rank 3Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Every rank
- Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
- Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds
changedrow 5 · 2 ranksmoved from row 5
Forever, rank 2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic, rank 2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Every rank
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation
same as Classicrow 5 · 1 rankForeverWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage
changedrow 5 · 1 rankmoved from row 5 · numbers changed
ForeverAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
ClassicAn instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Quietus
newrow 6 · 5 ranksNew in Forever.
Forever, rank 5Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Every rank
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Cutthroat
newrow 6 · 5 ranksNew in Forever.
Forever, rank 5Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Every rank
- Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts
newrow 7 · 1 rankNew in Forever.
ForeverWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.