Forever vs Classic

Warrior changes in WoW Forever

Everything that changed for the Warrior since Classic. Spells first, then every talent next to its Classic version. The full tooltip is under each one.

10

new talents

35

changed

7

same effect (2 moved)

10

Classic talents gone

Jump to: spells · Arms · Fury · Protection · removed talents

Spell changes

Each spell's top rank next to the same rank in Classic. 0 have lower numbers, 2 higher. Lower isn't always weaker: a shorter cooldown is a buff. Every rank by level →

New spells: Victory Rush.

Slam

New in Forever. A new low rank. Classic's Slam began at level 30, which is Forever's rank 2.

Tactical Mastery

In Classic this was an Arms talent. Forever teaches it at the trainer.

SpellForever vs Classic
Battle ShoutRank 7works differently

ForeverThe warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.

ClassicThe warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 min.

Berserker Stanceworks differently

ForeverAn aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.

ClassicAn aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%.

Bloodrageworks differently

ForeverGenerates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.

ClassicGenerates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration.

BloodthirstRank 4works differently

ForeverInstantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.

ClassicInstantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec.

Challenging Shoutworks differently

ForeverForces all nearby enemies within 10 yards to focus attacks on you for 6 sec.

ClassicForces all nearby enemies to focus attacks on you for 6 sec.

CleaveRank 5works differently

ForeverA sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.

ClassicA sweeping attack that does your weapon damage plus 50 to the target and his nearest ally.

Defensive Stanceworks differently

ForeverA defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.

ClassicA defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.

Demoralizing ShoutRank 5numbers up

ForeverReduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.

ClassicReduces the melee attack power of all enemies within 10 yards by 146 for 30 sec.

Intimidating Shoutworks differently

ForeverThe warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.

ClassicThe warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.

Recklessnessworks differently

ForeverThe warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

ClassicThe warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

RevengeRank 6numbers up

ForeverInstantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

ClassicInstantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Shield Blockworks differently

ForeverIncreases chance to block by 75% for 7 sec, but will only block 2 attacks.

ClassicIncreases chance to block by 75% for 5 sec, but will only block 1 attack.

Shield SlamRank 4works differently

ForeverSlam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

ClassicSlam the target with your shield, causing 342 to 358 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Shield Wallworks differently

ForeverReduces the damage taken from all attacks by 60% for 12 sec.

ClassicReduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.

Thunder ClapRank 6works differently

ForeverBlasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

ClassicBlasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

Whirlwindworks differently

ForeverIn a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.

ClassicIn a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.

Arms

17 talents · 3 new · 9 changed

Improved Heroic Strike

changedrow 1 · 3 ranks

text changed

Forever, rank 3Reduces the cost of your Heroic Strike ability by 3 Rage.

Classic, rank 3Reduces the cost of your Heroic Strike ability by 3 rage points.

Every rank
  1. Reduces the cost of your Heroic Strike ability by 1 Rage.
  2. Reduces the cost of your Heroic Strike ability by 2 Rage.
  3. Reduces the cost of your Heroic Strike ability by 3 Rage.

Deflection

same as Classicrow 1 · 5 ranks

Forever, rank 5Increases your Parry chance by 5%.

Every rank
  1. Increases your Parry chance by 1%.
  2. Increases your Parry chance by 2%.
  3. Increases your Parry chance by 3%.
  4. Increases your Parry chance by 4%.
  5. Increases your Parry chance by 5%.

Improved Rend

changedrow 1 · 3 ranks

text changed

Forever, rank 3Increases the Bleed damage done by your Rend ability by 35%.

Classic, rank 3Increases the bleed damage done by your Rend ability by 35%.

Every rank
  1. Increases the Bleed damage done by your Rend ability by 12%.
  2. Increases the Bleed damage done by your Rend ability by 23%.
  3. Increases the Bleed damage done by your Rend ability by 35%.

Improved Charge

changedrow 2 · 2 ranks

text changed

Forever, rank 2Increases the Rage generated by your Charge ability by 6.

Classic, rank 2Increases the amount of rage generated by your Charge ability by 6.

Every rank
  1. Increases the Rage generated by your Charge ability by 3.
  2. Increases the Rage generated by your Charge ability by 6.

Improved Tactical Mastery

changedrow 2 · 5 ranks

was Tactical Mastery · numbers changed

Forever, rank 5Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Classic, rank 5You retain up to 25 of your rage points when you change stances.

Every rank
  1. Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
  2. Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
  3. Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
  4. Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
  5. Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Improved Overpower

movedrow 2 · 2 ranks

moved from row 3

Forever, rank 2Increases the critical strike chance of your Overpower ability by 50%.

Every rank
  1. Increases the critical strike chance of your Overpower ability by 25%.
  2. Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

changedrow 3 · 1 rank

numbers changed

ForeverGenerates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

ClassicIncreases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

changedrow 3 · 3 ranks

text changed

Forever, rank 3Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Classic, rank 3Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Every rank
  1. Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
  2. Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
  3. Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Spearing Strike

newrow 4 · 1 rank

New in Forever.

ForeverA brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Two-Handed Weapon Specialization

changedrow 4 · 3 ranks

5 → 3 ranks · numbers changed

Forever, rank 3Increases the damage you deal with two-handed melee weapons by 3%.

Classic, rank 5Increases the damage you deal with two-handed melee weapons by 5%.

Every rank
  1. Increases the damage you deal with two-handed melee weapons by 1%.
  2. Increases the damage you deal with two-handed melee weapons by 2%.
  3. Increases the damage you deal with two-handed melee weapons by 3%.

Impale

changedrow 4 · 2 ranks

text changed

Forever, rank 2Increases the critical strike damage bonus of your abilities by 20%.

Classic, rank 2Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Every rank
  1. Increases the critical strike damage bonus of your abilities by 10%.
  2. Increases the critical strike damage bonus of your abilities by 20%.

Bloodthrill

newrow 5 · 5 ranks

New in Forever.

Forever, rank 5Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

Every rank
  1. Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
  2. Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.
  3. Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.
  4. Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.
  5. Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

Sweeping Strikes

same as Classicrow 5 · 1 rank

ForeverYour next 5 melee attacks strike an additional nearby opponent.

Weaponmaster

newrow 5 · 5 ranks

New. Takes the place of Axe Specialization, Mace Specialization, Polearm Specialization, Sword Specialization.

Forever, rank 5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Every rank
  1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
  2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
  3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
  4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
  5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Improved Slam

changedrow 6 · 2 ranks

5 → 2 ranks · moved from Fury · numbers changed

Forever, rank 2Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Classic, rank 5Decreases the casting time of your Slam ability by 0.5 sec.

Every rank
  1. Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
  2. Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Improved Hamstring

same as Classicrow 6 · 3 ranks

Forever, rank 3Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Every rank
  1. Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
  2. Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
  3. Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

same as Classicrow 7 · 1 rank

ForeverA vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

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Fury

17 talents · 4 new · 12 changed

Booming Voice

changedrow 1 · 5 ranks

text changed

Forever, rank 5Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

Every rank
  1. Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
  2. Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.
  3. Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.
  4. Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.
  5. Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

Cruelty

changedrow 1 · 5 ranks

text changed

Forever, rank 5Improves your chance to get a critical strike with melee attacks by 5%.

Classic, rank 5Increases your chance to get a critical strike with melee weapons by 5%.

Every rank
  1. Improves your chance to get a critical strike with melee attacks by 1%.
  2. Improves your chance to get a critical strike with melee attacks by 2%.
  3. Improves your chance to get a critical strike with melee attacks by 3%.
  4. Improves your chance to get a critical strike with melee attacks by 4%.
  5. Improves your chance to get a critical strike with melee attacks by 5%.

Lingering Rage

newrow 2 · 5 ranks

New in Forever.

Forever, rank 5Increases the time before your Rage begins to decay after leaving combat by 10 sec.

Every rank
  1. Increases the time before your Rage begins to decay after leaving combat by 2 sec.
  2. Increases the time before your Rage begins to decay after leaving combat by 4 sec.
  3. Increases the time before your Rage begins to decay after leaving combat by 6 sec.
  4. Increases the time before your Rage begins to decay after leaving combat by 8 sec.
  5. Increases the time before your Rage begins to decay after leaving combat by 10 sec.

Unbridled Wrath

changedrow 2 · 5 ranks

numbers changed

Forever, rank 5Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Classic, rank 5Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Every rank
  1. Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
  2. Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.
  3. Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.
  4. Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.
  5. Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Furious Precision

newrow 3 · 3 ranks

New in Forever.

Forever, rank 3Increases your chance to hit with off-hand attacks by 10%.

Every rank
  1. Increases your chance to hit with off-hand attacks by 4%.
  2. Increases your chance to hit with off-hand attacks by 7%.
  3. Increases your chance to hit with off-hand attacks by 10%.

Piercing Howl

changedrow 3 · 1 rank

numbers changed

ForeverCauses all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

ClassicCauses all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Blood Craze

changedrow 3 · 3 ranks

numbers changed

Forever, rank 3Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Classic, rank 3Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Every rank
  1. Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
  2. Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
  3. Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Dual Wield Specialization

changedrow 4 · 5 ranks

numbers changed

Forever, rank 5Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Classic, rank 5Increases the damage done by your offhand weapon by 25%.

Every rank
  1. Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
  2. Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
  3. Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
  4. Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
  5. Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Raging Blows

newrow 4 · 1 rank

New in Forever.

ForeverReduces the Rage cost of your Cleave and Whirlwind abilities by 3.

Enrage

changedrow 4 · 5 ranks

numbers changed

Forever, rank 5Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Classic, rank 5Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Every rank
  1. Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
  2. Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
  3. Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
  4. Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
  5. Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Improved Execute

changedrow 4 · 2 ranks

moved from row 4

Forever, rank 2Reduces the Rage cost of your Execute ability by 5.

Classic, rank 2Reduces the Rage cost of your Execute ability by 5.

Every rank
  1. Reduces the Rage cost of your Execute ability by 3.
  2. Reduces the Rage cost of your Execute ability by 5.

Improved Berserker Rage

changedrow 5 · 2 ranks

moved from row 6 · numbers changed

Forever, rank 2Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

Classic, rank 2The Berserker Rage ability will generate 10 rage when used.

Every rank
  1. Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
  2. Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

Death Wish

changedrow 5 · 1 rank

numbers changed

ForeverWhen activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

ClassicWhen activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept

same as Classicrow 5 · 2 ranks

Forever, rank 2Reduces the cooldown of your Intercept ability by 10 sec.

Every rank
  1. Reduces the cooldown of your Intercept ability by 5 sec.
  2. Reduces the cooldown of your Intercept ability by 10 sec.

Flurry

changedrow 6 · 5 ranks

moved from row 6 · numbers changed · now requires Death Wish, not Enrage

Forever, rank 5Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Classic, rank 5Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Every rank
  1. Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
  2. Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
  3. Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
  4. Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
  5. Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Gore Drinker

newrow 6 · 2 ranks

New in Forever.

Forever, rank 2Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

Every rank
  1. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
  2. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

Bloodthirst

changedrow 7 · 1 rank

numbers changed · no longer requires Death Wish

ForeverInstantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

ClassicInstantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Protection

18 talents · 3 new · 14 changed

Improved Bloodrage

changedrow 1 · 2 ranks

moved from row 2 · numbers changed

Forever, rank 2Increases all the Rage generated by your Bloodrage ability by 50%.

Classic, rank 2Increases the instant Rage generated by your Bloodrage ability by 5.

Every rank
  1. Increases all the Rage generated by your Bloodrage ability by 25%.
  2. Increases all the Rage generated by your Bloodrage ability by 50%.

Shield Specialization

changedrow 1 · 5 ranks

numbers changed

Forever, rank 5Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Classic, rank 5Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Every rank
  1. Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
  2. Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
  3. Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
  4. Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
  5. Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Iron Will

changedrow 1 · 5 ranks

moved from row 2

Forever, rank 5Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Classic, rank 5Increases your chance to resist Stun and Charm effects by an additional 15%.

Every rank
  1. Reduces the duration of Stun and Fear effects inflicted on you by 3%.
  2. Reduces the duration of Stun and Fear effects inflicted on you by 6%.
  3. Reduces the duration of Stun and Fear effects inflicted on you by 9%.
  4. Reduces the duration of Stun and Fear effects inflicted on you by 12%.
  5. Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Anticipation

changedrow 2 · 5 ranks

moved from row 1 · numbers changed

Forever, rank 5Increases your Defense Skill by 20.

Classic, rank 5Increases your Defense skill by 10.

Every rank
  1. Increases your Defense Skill by 4.
  2. Increases your Defense Skill by 8.
  3. Increases your Defense Skill by 12.
  4. Increases your Defense Skill by 16.
  5. Increases your Defense Skill by 20.

Improved Revenge

changedrow 2 · 3 ranks

moved from row 3 · numbers changed

Forever, rank 3Increases damage dealt by your Revenge ability by 60%.

Classic, rank 3Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Every rank
  1. Increases damage dealt by your Revenge ability by 20%.
  2. Increases damage dealt by your Revenge ability by 40%.
  3. Increases damage dealt by your Revenge ability by 60%.

Improved Thunder Clap

changedrow 2 · 3 ranks

moved from Arms · numbers changed

Forever, rank 3Reduces the Rage cost of your Thunder Clap ability by 6.

Classic, rank 3Reduces the cost of your Thunder Clap ability by 4 rage points.

Every rank
  1. Reduces the Rage cost of your Thunder Clap ability by 2.
  2. Reduces the Rage cost of your Thunder Clap ability by 4.
  3. Reduces the Rage cost of your Thunder Clap ability by 6.

Last Stand

changedrow 3 · 1 rank

no longer requires Improved Bloodrage

ForeverWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

ClassicWhen activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Master of Defense

newrow 3 · 2 ranks

New in Forever.

Forever, rank 2Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Every rank
  1. Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
  2. Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Improved Disarm

changedrow 3 · 3 ranks

moved from row 4 · numbers changed

Forever, rank 3Reduces the cooldown of your Disarm ability by 20 secs.

Classic, rank 3Increases the duration of your Disarm ability by 3 secs.

Every rank
  1. Reduces the cooldown of your Disarm ability by 7 secs.
  2. Reduces the cooldown of your Disarm ability by 13 secs.
  3. Reduces the cooldown of your Disarm ability by 20 secs.

Defiance

changedrow 3 · 3 ranks

5 → 3 ranks

Forever, rank 3Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Classic, rank 5Increases the threat generated by your attacks by 15% while in Defensive Stance.

Every rank
  1. Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
  2. Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
  3. Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Improved Sunder Armor

changedrow 4 · 3 ranks

text changed

Forever, rank 3Reduces the Rage cost of your Sunder Armor ability by 3.

Classic, rank 3Reduces the cost of your Sunder Armor ability by 3 rage points.

Every rank
  1. Reduces the Rage cost of your Sunder Armor ability by 1.
  2. Reduces the Rage cost of your Sunder Armor ability by 2.
  3. Reduces the Rage cost of your Sunder Armor ability by 3.

Vanguard

newrow 4 · 1 rank

New in Forever.

ForeverYour Charge ability is now usable while in Defensive Stance.

Improved Shield Bash

movedrow 4 · 2 ranks

moved from row 5

Forever, rank 2Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Every rank
  1. Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
  2. Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Improved Shield Wall

changedrow 5 · 2 ranks

numbers changed

Forever, rank 2Reduces the cooldown of your Shield Wall ability by 11.0 min.

Classic, rank 2Increases the effect duration of your Shield Wall ability by 5 secs.

Every rank
  1. Reduces the cooldown of your Shield Wall ability by 5.5 min.
  2. Reduces the cooldown of your Shield Wall ability by 11.0 min.

Concussion Blow

changedrow 5 · 1 rank

text changed

ForeverStuns the target for 5 sec.

ClassicStuns the opponent for 5 sec.

Focused Rage

newrow 5 · 3 ranks

New in Forever.

Forever, rank 3Reduces the Rage cost of your offensive abilities by 3.

Every rank
  1. Reduces the Rage cost of your offensive abilities by 1.
  2. Reduces the Rage cost of your offensive abilities by 2.
  3. Reduces the Rage cost of your offensive abilities by 3.

Bastion

changedrow 6 · 5 ranks

was One-Handed Weapon Specialization

Forever, rank 5Increases all damage you deal by 10% while a shield is equipped.

Classic, rank 5Increases the damage you deal with One-Handed Melee weapons by 10%.

Every rank
  1. Increases all damage you deal by 2% while a shield is equipped.
  2. Increases all damage you deal by 4% while a shield is equipped.
  3. Increases all damage you deal by 6% while a shield is equipped.
  4. Increases all damage you deal by 8% while a shield is equipped.
  5. Increases all damage you deal by 10% while a shield is equipped.

Shield Slam

changedrow 7 · 1 rank

text changed

ForeverSlam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Classic talents that are gone

These were in the Classic Warrior trees and aren't in Forever's. Some came back under a new name or got folded into a new talent above.

TalentWas inWhat it did in Classic
Sword SpecializationArmsGives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Mace SpecializationArmsGives you a 6% chance to stun your target for 3 sec with a Mace.
Axe SpecializationArmsIncreases your chance to get a critical strike with Axes by 5%.
Polearm SpecializationArmsIncreases your chance to get a critical strike with Polearms by 5%.
Improved Demoralizing ShoutFuryIncreases the melee attack power reduction of your Demoralizing Shout by 40%.
Improved Battle ShoutFuryIncreases the melee attack power bonus of your Battle Shout by 25%.
Improved CleaveFuryIncreases the bonus damage done by your Cleave ability by 120%.
ToughnessProtectionIncreases your armor value from items by 10%.
Improved Shield BlockProtectionAllows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
Improved TauntProtectionReduces the cooldown of your Taunt ability by 2 sec.

Where this comes from

Tree layout, ranks and the Classic comparison are read from two game clients: the Forever beta (build 1.60.1.70532) and Classic Era (build 1.15.9.70576). Forever's per-rank tooltip text comes from Talents Forever's data export (CC BY 4.0), which checks each rank in game. The files alone don't say whether a talent stores its per-rank or its full-rank value, so we use theirs.

It's still the beta. Numbers can move with any build.

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