Forever vs Classic

Shaman changes in WoW Forever

Everything that changed for the Shaman since Classic. Spells first, then every talent next to its Classic version. The full tooltip is under each one.

12

new talents

30

changed

8

same effect (2 moved)

8

Classic talents gone

Jump to: spells · Elemental · Enhancement · Restoration · removed talents

Spell changes

Each spell's top rank next to the same rank in Classic. 10 have lower numbers, 6 higher. Lower isn't always weaker: a shorter cooldown is a buff. Every rank by level →

New spells: Call of the Ancestors, Call of the Elements, Call of the Spirits, Fire Nova, Lava Burst, Riptide, Totemic Projection, Totemic Recall.

Gone from the trainer: Fire Nova Totem.

Mana Tide Totem

Rank 4 is a new spell id since build 70425, with Classic's top rank numbers: level 58, 290 mana every 3 seconds, 60 Mana. Its reach is 30 yards, where Classic's was 20.

SpellForever vs Classic
Chain HealRank 3numbers down

ForeverHeals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

ClassicHeals the friendly target for 567 to 645, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Chain LightningRank 4numbers down

ForeverHurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

ClassicHurls a lightning bolt at the enemy, dealing 505 to 563 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Disease Cleansing Totemnumbers up

ForeverSummons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.

ClassicSummons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 min.

Earth ShockRank 7numbers down

ForeverInstantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

ClassicInstantly shocks the target with concussive force, causing 517 to 545 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Fire Resistance TotemRank 3works differently

ForeverSummons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.

ClassicSummons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 60.

Flame ShockRank 6numbers down

ForeverInstantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.

ClassicInstantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec.

Flametongue TotemRank 4works differently

ForeverSummons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

ClassicSummons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 15.8 to 48.7 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.

Flametongue WeaponRank 6works differently

ForeverImbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

ClassicImbue the Shaman's weapon with fire. Each hit causes 36 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Frost Resistance TotemRank 3works differently

ForeverSummons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.

ClassicSummons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 60, if within 20 yards.

Frost ShockRank 4numbers down

ForeverInstantly shocks the target with frost, causing 278 to 294 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

ClassicInstantly shocks the target with frost, causing 492 to 520 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

Frostbrand WeaponRank 5some up, some down

ForeverImbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

ClassicImbue the Shaman's weapon with frost. Each hit has a chance of causing 186 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.

Grace of Air TotemRank 3works differently

ForeverSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.

ClassicSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 77. Lasts 2 min.

Healing Stream TotemRank 5some up, some down

ForeverSummons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.

ClassicSummons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 14 every 2 seconds.

Healing WaveRank 10numbers down

ForeverHeals a friendly target for 1,508 to 1,722.

ClassicHeals a friendly target for 1,620 to 1,850.

Lesser Healing WaveRank 6numbers down

ForeverHeals a friendly target for 775 to 865.

ClassicHeals a friendly target for 832 to 928.

Lightning BoltRank 10numbers down

ForeverCasts a bolt of lightning at the target for 189 to 211 Nature damage.

ClassicCasts a bolt of lightning at the target for 428 to 476 Nature damage.

Lightning ShieldRank 7numbers down

ForeverThe caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

ClassicThe caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Magma TotemRank 4numbers down

ForeverSummons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds.

ClassicSummons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 75 Fire damage to creatures within 8 yards every 2 seconds.

Mana Spring TotemRank 4numbers up

ForeverSummons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.

ClassicSummons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 10 mana every 2 seconds to group members within 20 yards.

Nature Resistance TotemRank 3works differently

ForeverSummons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.

ClassicSummons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 60.

Poison Cleansing Totemnumbers up

ForeverSummons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.

ClassicSummons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 min.

Rockbiter WeaponRank 7numbers up

ForeverImbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

ClassicImbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Stoneskin TotemRank 6works differently

ForeverSummons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.

ClassicSummons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 30. Lasts 2 min.

Strength of Earth TotemRank 5works differently

ForeverSummons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.

ClassicSummons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 77. Lasts 2 min.

Tremor Totemnumbers up

ForeverSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.

ClassicSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min.

Windfury TotemRank 3works differently

ForeverSummons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.

ClassicSummons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 315 extra melee attack power. Lasts 2 min.

Windfury WeaponRank 4works differently

ForeverImbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

ClassicImbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes.

Windwall TotemRank 3numbers up

ForeverSummons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min.

ClassicSummons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 64. Lasts 2 min.

Elemental

16 talents · 3 new · 11 changed

Convection

changedrow 1 · 5 ranks

text changed

Forever, rank 5Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Classic, rank 5Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

Every rank
  1. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
  2. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.
  3. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.
  4. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.
  5. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Concussion

changedrow 1 · 5 ranks

text changed

Forever, rank 5Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Classic, rank 5Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

Every rank
  1. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
  2. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.
  3. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
  4. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
  5. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Elemental Devastation

changedrow 2 · 3 ranks

moved from row 4

Forever, rank 3Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

Classic, rank 3Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Every rank
  1. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
  2. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.
  3. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

Reverberation

movedrow 2 · 5 ranks

moved from row 3

Forever, rank 5Reduces the cooldown of your Shock spells by 1.0 sec.

Every rank
  1. Reduces the cooldown of your Shock spells by 0.2 sec.
  2. Reduces the cooldown of your Shock spells by 0.4 sec.
  3. Reduces the cooldown of your Shock spells by 0.6 sec.
  4. Reduces the cooldown of your Shock spells by 0.8 sec.
  5. Reduces the cooldown of your Shock spells by 1.0 sec.

Elemental Alacrity

changedrow 2 · 3 ranks

was Lightning Mastery · 5 → 3 ranks · moved from row 6 · numbers changed · no longer requires Call of Thunder

Forever, rank 3Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

Classic, rank 5Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

Every rank
  1. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
  2. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
  3. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

Call of Flame

changedrow 2 · 3 ranks

moved from row 2 · numbers changed

Forever, rank 3Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

Classic, rank 3Increases the damage done by your Fire Totems by 15%.

Every rank
  1. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
  2. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.
  3. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

Elemental Focus

same as Classicrow 3 · 1 rank

ForeverGives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Warding

changedrow 3 · 3 ranks

moved from row 2

Forever, rank 3Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Classic, rank 3Reduces damage taken from Fire, Frost and Nature effects by 10%.

Every rank
  1. Reduces damage taken from Fire, Frost, and Nature effects by 3%.
  2. Reduces damage taken from Fire, Frost, and Nature effects by 7%.
  3. Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Trial by Fire

changedrow 4 · 2 ranks

was Improved Fire Totems · numbers changed

Forever, rank 2Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

Classic, rank 2Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

Every rank
  1. Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
  2. Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

Eye of the Storm

changedrow 4 · 3 ranks

numbers changed

Forever, rank 3Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.

Classic, rank 3Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Every rank
  1. Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.
  2. Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 47% chance to not lose casting time when you take damage.
  3. Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.

Earthbound

newrow 4 · 1 rank

New in Forever.

ForeverYour Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Elemental Reach

changedrow 5 · 2 ranks

was Storm Reach · numbers changed

Forever, rank 2Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.

Classic, rank 2Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

Every rank
  1. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.
  2. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.

Lava Burst

newrow 5 · 1 rank

New in Forever.

ForeverYou hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Lightning Overload

newrow 5 · 3 ranks

New in Forever.

Forever, rank 3Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Every rank
  1. Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  2. Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  3. Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Elemental Fury

changedrow 6 · 5 ranks

1 → 5 ranks · moved from row 5 · now requires Lightning Overload

Forever, rank 5Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

ClassicIncreases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Every rank
  1. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
  2. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
  3. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
  4. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
  5. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Elemental Mastery

changedrow 7 · 1 rank

numbers changed · now requires Lava Burst, not Elemental Fury

ForeverGain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.

ClassicWhen activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

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Enhancement

18 talents · 6 new · 9 changed

Earth's Grasp

movedrow 1 · 2 ranks

moved from Elemental

Forever, rank 2Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Every rank
  1. Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
  2. Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Thundering Strikes

changedrow 1 · 5 ranks

moved from row 2

Forever, rank 5Improves your chance to get a critical strike with all spells and attacks by 5%.

Classic, rank 5Improves your chance to get a critical strike with your weapon attacks by 5%.

Every rank
  1. Improves your chance to get a critical strike with all spells and attacks by 1%.
  2. Improves your chance to get a critical strike with all spells and attacks by 2%.
  3. Improves your chance to get a critical strike with all spells and attacks by 3%.
  4. Improves your chance to get a critical strike with all spells and attacks by 4%.
  5. Improves your chance to get a critical strike with all spells and attacks by 5%.

Ancestral Knowledge

changedrow 1 · 5 ranks

moved from row 1 · numbers changed

Forever, rank 5Increases your Intellect by 10%.

Classic, rank 5Increases your maximum Mana by 5%.

Every rank
  1. Increases your Intellect by 2%.
  2. Increases your Intellect by 4%.
  3. Increases your Intellect by 6%.
  4. Increases your Intellect by 8%.
  5. Increases your Intellect by 10%.

Guardian Totems

same as Classicrow 2 · 2 ranks

Forever, rank 2Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Every rank
  1. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
  2. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Mental Dexterity

newrow 2 · 3 ranks

New in Forever.

Forever, rank 3Increases your Attack Power by an amount equal to 100% of your Intellect.

Every rank
  1. Increases your Attack Power by an amount equal to 33% of your Intellect.
  2. Increases your Attack Power by an amount equal to 67% of your Intellect.
  3. Increases your Attack Power by an amount equal to 100% of your Intellect.

Improved Ghost Wolf

changedrow 2 · 2 ranks

numbers changed

Forever, rank 2Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

Classic, rank 2Reduces the cast time of your Ghost Wolf spell by 2 sec.

Every rank
  1. Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
  2. Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

Improved Lightning Shield

same as Classicrow 2 · 3 ranks

Forever, rank 3Increases the damage done by your Lightning Shield orbs by 15%.

Every rank
  1. Increases the damage done by your Lightning Shield orbs by 5%.
  2. Increases the damage done by your Lightning Shield orbs by 10%.
  3. Increases the damage done by your Lightning Shield orbs by 15%.

Elemental Weapons

changedrow 3 · 3 ranks

moved from row 5 · rank 2 is 13% where Classic had 14%

Forever, rank 3Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Classic, rank 3Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Every rank
  1. Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
  2. Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
  3. Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus

newrow 3 · 1 rank

New in Forever.

ForeverReduces the mana cost of your Shock and Lightning Shield spells by 45%.

Anticipation

changedrow 3 · 3 ranks

5 → 3 ranks · numbers changed

Forever, rank 3Increases your chance to dodge by an additional 6%.

Classic, rank 5Increases your chance to dodge by an additional 5%.

Every rank
  1. Increases your chance to dodge by an additional 2%.
  2. Increases your chance to dodge by an additional 4%.
  3. Increases your chance to dodge by an additional 6%.

Toughness

changedrow 4 · 5 ranks

moved from row 4

Forever, rank 5Increases your Stamina by 10%.

Classic, rank 5Increases your armor value from items by 10%.

Every rank
  1. Increases your Stamina by 2%.
  2. Increases your Stamina by 4%.
  3. Increases your Stamina by 6%.
  4. Increases your Stamina by 8%.
  5. Increases your Stamina by 10%.

Flurry

changedrow 4 · 5 ranks

numbers changed · now requires Mental Dexterity, not Thundering Strikes

Forever, rank 5Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Classic, rank 5Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Every rank
  1. Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
  2. Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
  3. Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
  4. Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
  5. Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Stormstrike

changedrow 4 · 1 rank

moved from row 7 · no longer requires Elemental Weapons

ForeverInstantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Spirit Weapons

changedrow 5 · 1 rank

was Parry · moved from row 5 · numbers changed

ForeverGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

ClassicGives a chance to parry enemy melee attacks.

Mental Quickness

newrow 5 · 2 ranks

New in Forever.

Forever, rank 2Increases your spell damage and healing by up to 30% of your Intellect.

Every rank
  1. Increases your spell damage and healing by up to 15% of your Intellect.
  2. Increases your spell damage and healing by up to 30% of your Intellect.

Improved Stormstrike

newrow 5 · 2 ranks

New in Forever.

Forever, rank 2When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Every rank
  1. When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
  2. When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Maelstrom Weapon

newrow 6 · 5 ranks

New in Forever.

Forever, rank 5When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Every rank
  1. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
  2. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.
  3. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.
  4. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.
  5. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Rage of the Farseer

newrow 7 · 1 rank

New in Forever.

ForeverIncreases your attack speed by 30% for 25 sec.

Restoration

16 talents · 3 new · 10 changed

Improved Healing Wave

same as Classicrow 1 · 5 ranks

Forever, rank 5Reduces the casting time of your Healing Wave spell by 0.5 sec.

Every rank
  1. Reduces the casting time of your Healing Wave spell by 0.1 sec.
  2. Reduces the casting time of your Healing Wave spell by 0.2 sec.
  3. Reduces the casting time of your Healing Wave spell by 0.3 sec.
  4. Reduces the casting time of your Healing Wave spell by 0.4 sec.
  5. Reduces the casting time of your Healing Wave spell by 0.5 sec.

Tidal Focus

changedrow 1 · 5 ranks

numbers changed

Forever, rank 5Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Classic, rank 5Reduces the Mana cost of your healing spells by 5%.

Every rank
  1. Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
  2. Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
  3. Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
  4. Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
  5. Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Mindfulness

newrow 2 · 3 ranks

New in Forever.

Forever, rank 3Allows 50% of your Mana regeneration to continue while casting.

Every rank
  1. Allows 17% of your Mana regeneration to continue while casting.
  2. Allows 33% of your Mana regeneration to continue while casting.
  3. Allows 50% of your Mana regeneration to continue while casting.

Natural Grace

changedrow 2 · 3 ranks

was Healing Grace · moved from row 3

Forever, rank 3Reduces the threat generated by your spells by 15%.

Classic, rank 3Reduces the threat generated by your healing spells by 15%.

Every rank
  1. Reduces the threat generated by your spells by 5%.
  2. Reduces the threat generated by your spells by 10%.
  3. Reduces the threat generated by your spells by 15%.

Totemic Focus

changedrow 2 · 5 ranks

text changed

Forever, rank 5Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Classic, rank 5Reduces the Mana cost of your totems by 25%.

Every rank
  1. Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
  2. Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
  3. Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
  4. Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
  5. Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Improved Reincarnation

changedrow 2 · 2 ranks

moved from row 2 · numbers changed

Forever, rank 2Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Classic, rank 2Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

Every rank
  1. Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
  2. Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Ancestral Healing

changedrow 3 · 3 ranks

moved from row 2 · rank 2 is 17% where Classic had 16%

Forever, rank 3Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Classic, rank 3Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Every rank
  1. Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
  2. Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.
  3. Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus

changedrow 3 · 3 ranks

5 → 3 ranks

Forever, rank 3Gives your healing spells a 70% chance to not lose casting time when you take damage.

Classic, rank 5Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Every rank
  1. Gives your healing spells a 23% chance to not lose casting time when you take damage.
  2. Gives your healing spells a 47% chance to not lose casting time when you take damage.
  3. Gives your healing spells a 70% chance to not lose casting time when you take damage.

Water Shield

newrow 3 · 1 rank

New in Forever.

ForeverThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Tidal Mastery

changedrow 4 · 5 ranks

moved from row 4

Forever, rank 5Increases the critical effect chance of your healing spells by 5%.

Classic, rank 5Increases the critical effect chance of your healing and lightning spells by 5%.

Every rank
  1. Increases the critical effect chance of your healing spells by 1%.
  2. Increases the critical effect chance of your healing spells by 2%.
  3. Increases the critical effect chance of your healing spells by 3%.
  4. Increases the critical effect chance of your healing spells by 4%.
  5. Increases the critical effect chance of your healing spells by 5%.

Restorative Totems

changedrow 4 · 5 ranks

numbers changed

Forever, rank 5Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Classic, rank 5Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

Every rank
  1. Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
  2. Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
  3. Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
  4. Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
  5. Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Mana Tide Totem

changedrow 4 · 1 rank

moved from row 7 · no longer requires Restorative Totems

ForeverSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Healing Way

changedrow 5 · 3 ranks

moved from row 5 · numbers changed

Forever, rank 3Increases the amount healed by your Healing Wave spell by 25%.

Classic, rank 3Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Every rank
  1. Increases the amount healed by your Healing Wave spell by 8%.
  2. Increases the amount healed by your Healing Wave spell by 17%.
  3. Increases the amount healed by your Healing Wave spell by 25%.

Nature's Swiftness

same as Classicrow 5 · 1 rank

ForeverWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification

same as Classicrow 6 · 5 ranks

Forever, rank 5Increases the effectiveness of your healing spells by 10%.

Every rank
  1. Increases the effectiveness of your healing spells by 2%.
  2. Increases the effectiveness of your healing spells by 4%.
  3. Increases the effectiveness of your healing spells by 6%.
  4. Increases the effectiveness of your healing spells by 8%.
  5. Increases the effectiveness of your healing spells by 10%.

Riptide

newrow 7 · 1 rank

New in Forever.

ForeverHeals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Classic talents that are gone

These were in the Classic Shaman trees and aren't in Forever's. Some came back under a new name or got folded into a new talent above.

TalentWas inWhat it did in Classic
Call of ThunderElementalIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Shield SpecializationEnhancementIncreases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
Enhancing TotemsEnhancementIncreases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Two-Handed Axes and MacesEnhancementAllows you to use Two-Handed Axes and Two-Handed Maces.
Improved Weapon TotemsEnhancementIncreases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Weapon MasteryEnhancementIncreases the damage you deal with all weapons by 10%.
Totemic MasteryRestorationThe radius of your totems that affect friendly targets is increased to 30 yd.
Nature's GuidanceRestorationIncreases your chance to hit with melee attacks and spells by 3%.

Where this comes from

Tree layout, ranks and the Classic comparison are read from two game clients: the Forever beta (build 1.60.1.70532) and Classic Era (build 1.15.9.70576). Forever's per-rank tooltip text comes from Talents Forever's data export (CC BY 4.0), which checks each rank in game. The files alone don't say whether a talent stores its per-rank or its full-rank value, so we use theirs.

It's still the beta. Numbers can move with any build.

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