| Chain HealRank 3numbers down | ForeverHeals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. ClassicHeals the friendly target for 567 to 645, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
| Chain LightningRank 4numbers down | ForeverHurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. ClassicHurls a lightning bolt at the enemy, dealing 505 to 563 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. |
| Disease Cleansing Totemnumbers up | ForeverSummons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min. ClassicSummons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 min. |
| Earth ShockRank 7numbers down | ForeverInstantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. ClassicInstantly shocks the target with concussive force, causing 517 to 545 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
| Fire Resistance TotemRank 3works differently | ForeverSummons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60. ClassicSummons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 60. |
| Flame ShockRank 6numbers down | ForeverInstantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec. ClassicInstantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec. |
| Flametongue TotemRank 4works differently | ForeverSummons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. ClassicSummons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 15.8 to 48.7 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min. |
| Flametongue WeaponRank 6works differently | ForeverImbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. ClassicImbue the Shaman's weapon with fire. Each hit causes 36 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes. |
| Frost Resistance TotemRank 3works differently | ForeverSummons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards. ClassicSummons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 60, if within 20 yards. |
| Frost ShockRank 4numbers down | ForeverInstantly shocks the target with frost, causing 278 to 294 Frost damage and slowing movement speed by 50%. Lasts 8 sec. ClassicInstantly shocks the target with frost, causing 492 to 520 Frost damage and slowing movement speed by 50%. Lasts 8 sec. |
| Frostbrand WeaponRank 5some up, some down | ForeverImbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. ClassicImbue the Shaman's weapon with frost. Each hit has a chance of causing 186 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes. |
| Grace of Air TotemRank 3works differently | ForeverSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min. ClassicSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 77. Lasts 2 min. |
| Healing Stream TotemRank 5some up, some down | ForeverSummons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds. ClassicSummons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 14 every 2 seconds. |
| Healing WaveRank 10numbers down | ForeverHeals a friendly target for 1,508 to 1,722. ClassicHeals a friendly target for 1,620 to 1,850. |
| Lesser Healing WaveRank 6numbers down | ForeverHeals a friendly target for 775 to 865. ClassicHeals a friendly target for 832 to 928. |
| Lightning BoltRank 10numbers down | ForeverCasts a bolt of lightning at the target for 189 to 211 Nature damage. ClassicCasts a bolt of lightning at the target for 428 to 476 Nature damage. |
| Lightning ShieldRank 7numbers down | ForeverThe caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. ClassicThe caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
| Magma TotemRank 4numbers down | ForeverSummons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds. ClassicSummons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 75 Fire damage to creatures within 8 yards every 2 seconds. |
| Mana Spring TotemRank 4numbers up | ForeverSummons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards. ClassicSummons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 10 mana every 2 seconds to group members within 20 yards. |
| Nature Resistance TotemRank 3works differently | ForeverSummons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60. ClassicSummons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 60. |
| Poison Cleansing Totemnumbers up | ForeverSummons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min. ClassicSummons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 min. |
| Rockbiter WeaponRank 7numbers up | ForeverImbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. ClassicImbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes. |
| Stoneskin TotemRank 6works differently | ForeverSummons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min. ClassicSummons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 30. Lasts 2 min. |
| Strength of Earth TotemRank 5works differently | ForeverSummons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min. ClassicSummons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 77. Lasts 2 min. |
| Tremor Totemnumbers up | ForeverSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min. ClassicSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min. |
| Windfury TotemRank 3works differently | ForeverSummons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min. ClassicSummons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 315 extra melee attack power. Lasts 2 min. |
| Windfury WeaponRank 4works differently | ForeverImbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. ClassicImbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes. |
| Windwall TotemRank 3numbers up | ForeverSummons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min. ClassicSummons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 64. Lasts 2 min. |