Forever vs Classic

Priest changes in WoW Forever

Everything that changed for the Priest since Classic. Spells first, then every talent next to its Classic version. The full tooltip is under each one.

14

new talents

30

changed

8

same effect (3 moved)

9

Classic talents gone

Jump to: spells · Discipline · Holy · Shadow · removed talents

Spell changes

Each spell's top rank next to the same rank in Classic. 14 have lower numbers, 3 higher. Lower isn't always weaker: a shorter cooldown is a buff. Every rank by level →

New spells: Binding Heal, Chastise, Confounding Flash, Contingency Plan, Dark Sacrifice, Divine Grace, Penance, Prayer of Mending, Shadow Word: Death.

Gone from the trainer: Lightwell.

Divine Spirit

Baseline now. In Classic this was a Discipline talent.

SpellForever vs Classic
Desperate PrayerRank 7numbers down

ForeverInstantly heals the caster for 1,285 to 1,513.

ClassicInstantly heals the caster for 1,340 to 1,578.

Devouring PlagueRank 6numbers down

ForeverAfflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

ClassicAfflicts the target with a disease that causes 904 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Elune's Graceworks differently

ForeverReduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

ClassicReduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.

Fear Wardnumbers down

ForeverWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

ClassicWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.

Flash HealRank 7numbers down

ForeverHeals a friendly target for 773 to 909.

ClassicHeals a friendly target for 828 to 974.

Greater HealRank 5numbers down

ForeverA slow casting spell that heals a single target for 1,853 to 2,067.

ClassicA slow casting spell that heals a single target for 1,966 to 2,194.

HealRank 4numbers down

ForeverHeal your target for 633 to 713.

ClassicHeal your target for 734 to 826.

Hex of WeaknessRank 6works differently

ForeverWeakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

ClassicWeakens the target enemy, reducing damage caused by 20 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

Holy FireRank 8numbers down

ForeverConsumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.

ClassicConsumes the enemy in holy flames that cause 355 to 449 Holy damage and an additional 145 Holy damage over 10 sec.

Holy NovaRank 6works differently

ForeverCauses an explosion of holy light around the caster, causing 174 to 200 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 288 to 334. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

ClassicCauses an explosion of holy light around the caster, causing 181 to 209 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 302 to 350. These effects cause no threat.

Lesser HealRank 3numbers up

ForeverHeal your target for 157 to 181.

ClassicHeal your target for 143 to 165.

Levitateworks differently

ForeverAllows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

ClassicAllows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.

Mind BlastRank 9numbers down

ForeverBlasts the target for 477 to 503 Shadow damage, but causes a high amount of threat.

ClassicBlasts the target for 508 to 536 Shadow damage, but causes a high amount of threat.

Mind FlayRank 6numbers down

ForeverAssault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%.

ClassicAssault the target's mind with Shadow energy, causing 426 Shadow damage over 3 sec and slowing their movement speed by 50%.

Power Word: FortitudeRank 6numbers up

ForeverPower infuses the target, increasing their Stamina by 70 for 1 hour.

ClassicPower infuses the target, increasing their Stamina by 54 for 30 min.

Power Word: ShieldRank 10numbers down

ForeverDraws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

ClassicDraws on the soul of the party member to shield them, absorbing 942 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Prayer of FortitudeRank 2works differently

ForeverPower infuses all party and raid members, increasing their Stamina by 70 for 1 hour.

ClassicPower infuses the target's party, increasing their Stamina by 54 for 1 hour.

Prayer of HealingRank 5works differently

ForeverA powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.

ClassicA powerful prayer heals party members within 30 yards for 1,041 to 1,099.

Prayer of Shadow Protectionworks differently

ForeverPower infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

ClassicPower infuses the target's party, increasing their Shadow resistance by 60 for 20 min.

Prayer of SpiritRank 1works differently

ForeverPower infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

ClassicPower infuses the target's party, increasing their Spirit by 40 for 1 hour.

RenewRank 10numbers down

ForeverHeals the target of 830 damage over 15 sec.

ClassicHeals the target of 970 damage over 15 sec.

Shadow Word: PainRank 8numbers down

ForeverA word of darkness that causes 762 Shadow damage over 18 sec.

ClassicA word of darkness that causes 852 Shadow damage over 18 sec.

ShadowguardRank 6numbers down

ForeverThe caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

ClassicThe caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

SmiteRank 8numbers down

ForeverSmite an enemy for 166 to 186 Holy damage.

ClassicSmite an enemy for 384 to 428 Holy damage.

StarshardsRank 7numbers up

ForeverRains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.

ClassicRains starshards down on the enemy target's head, causing 936 Arcane damage over 6 sec.

Touch of WeaknessRank 6works differently

ForeverThe next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

ClassicThe next melee attack on the caster will cause 64 Shadow damage and reduce the damage caused by the attacker by 20 for 2 min.

Discipline

18 talents · 7 new · 11 changed

Power in Light

newrow 1 · 5 ranks

New in Forever.

Forever, rank 5Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Every rank
  1. Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
  2. Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
  3. Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
  4. Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
  5. Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Wand Specialization

changedrow 1 · 2 ranks

5 → 2 ranks · moved from row 1

Forever, rank 2Increases your damage with Wands by 25%.

Classic, rank 5Increases your damage with Wands by 25%.

Every rank
  1. Increases your damage with Wands by 13%.
  2. Increases your damage with Wands by 25%.

Twin Disciplines

newrow 1 · 5 ranks

New in Forever.

Forever, rank 5Increases the damage and healing of your instant cast spells by 5%.

Every rank
  1. Increases the damage and healing of your instant cast spells by 1%.
  2. Increases the damage and healing of your instant cast spells by 2%.
  3. Increases the damage and healing of your instant cast spells by 3%.
  4. Increases the damage and healing of your instant cast spells by 4%.
  5. Increases the damage and healing of your instant cast spells by 5%.

Silent Resolve

changedrow 2 · 3 ranks

5 → 3 ranks · numbers changed

Forever, rank 3Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Classic, rank 5Reduces the threat generated by your spells by 20%.

Every rank
  1. Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
  2. Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
  3. Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Holy Precision

newrow 2 · 3 ranks

New in Forever.

Forever, rank 3Improves your chance to hit with Holy spells by 18%.

Every rank
  1. Improves your chance to hit with Holy spells by 6%.
  2. Improves your chance to hit with Holy spells by 12%.
  3. Improves your chance to hit with Holy spells by 18%.

Mental Strength

changedrow 2 · 5 ranks

moved from row 5

Forever, rank 5Increases your total Intellect by 10%.

Classic, rank 5Increases your maximum Mana by 10%.

Every rank
  1. Increases your total Intellect by 2%.
  2. Increases your total Intellect by 4%.
  3. Increases your total Intellect by 6%.
  4. Increases your total Intellect by 8%.
  5. Increases your total Intellect by 10%.

Martyrdom

changedrow 2 · 2 ranks

text changed

Forever, rank 2Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Classic, rank 2Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Every rank
  1. Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
  2. Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Mental Agility

changedrow 3 · 3 ranks

5 → 3 ranks · moved from row 4

Forever, rank 3Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Classic, rank 5Reduces the mana cost of your instant cast spells by 10%.

Every rank
  1. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
  2. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
  3. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Inner Focus

changedrow 3 · 1 rank

text changed

ForeverWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

ClassicWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Improved Power Word: Shield

changedrow 3 · 3 ranks

moved from row 2 · numbers changed

Forever, rank 3Increases the damage absorbed by your Power Word: Shield by 20%.

Classic, rank 3Increases the damage absorbed by your Power Word: Shield by 15%.

Every rank
  1. Increases the damage absorbed by your Power Word: Shield by 7%.
  2. Increases the damage absorbed by your Power Word: Shield by 14%.
  3. Increases the damage absorbed by your Power Word: Shield by 20%.

Meditation

changedrow 3 · 3 ranks

moved from row 3 · numbers changed

Forever, rank 3Allows 50% of your Mana regeneration to continue while casting.

Classic, rank 3Allows 15% of your Mana regeneration to continue while casting.

Every rank
  1. Allows 17% of your Mana regeneration to continue while casting.
  2. Allows 33% of your Mana regeneration to continue while casting.
  3. Allows 50% of your Mana regeneration to continue while casting.

Improved Inner Fire

changedrow 4 · 3 ranks

numbers changed

Forever, rank 3Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Classic, rank 3Increases the Armor bonus of your Inner Fire spell by 30%.

Every rank
  1. Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
  2. Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
  3. Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Improved Mana Burn

changedrow 4 · 2 ranks

moved from row 4 · numbers changed

Forever, rank 2Reduces the casting time of your Mana Burn spell by 1.0 sec.

Classic, rank 2Reduces the casting time of your Mana Burn spell by 0.5 sec.

Every rank
  1. Reduces the casting time of your Mana Burn spell by 0.5 sec.
  2. Reduces the casting time of your Mana Burn spell by 1.0 sec.

Soul Warding

newrow 4 · 1 rank

New in Forever.

ForeverReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Penance

newrow 5 · 1 rank

New in Forever.

ForeverLaunches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

Renewed Hope

newrow 5 · 5 ranks

New in Forever.

Forever, rank 5Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Every rank
  1. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
  2. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
  3. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
  4. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
  5. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Divine Aegis

newrow 6 · 3 ranks

New in Forever.

Forever, rank 3Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

Every rank
  1. Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
  2. Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
  3. Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

Power Infusion

changedrow 7 · 1 rank

now requires Penance, not Mental Strength

ForeverInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

ClassicInfuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

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Holy

17 talents · 3 new · 9 changed

Twilight Focus

changedrow 1 · 3 ranks

was Healing Focus · 2 → 3 ranks

Forever, rank 3Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

Classic, rank 2Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Every rank
  1. Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
  2. Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
  3. Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

Improved Renew

same as Classicrow 1 · 3 ranks

Forever, rank 3Increases the amount healed by your Renew spell by 15%.

Every rank
  1. Increases the amount healed by your Renew spell by 5%.
  2. Increases the amount healed by your Renew spell by 10%.
  3. Increases the amount healed by your Renew spell by 15%.

Holy Specialization

same as Classicrow 1 · 5 ranks

Forever, rank 5Increases the critical effect chance of your Holy spells by 5%.

Every rank
  1. Increases the critical effect chance of your Holy spells by 1%.
  2. Increases the critical effect chance of your Holy spells by 2%.
  3. Increases the critical effect chance of your Holy spells by 3%.
  4. Increases the critical effect chance of your Holy spells by 4%.
  5. Increases the critical effect chance of your Holy spells by 5%.

Spell Warding

same as Classicrow 2 · 5 ranks

Forever, rank 5Reduces all spell damage taken by 10%.

Every rank
  1. Reduces all spell damage taken by 2%.
  2. Reduces all spell damage taken by 4%.
  3. Reduces all spell damage taken by 6%.
  4. Reduces all spell damage taken by 8%.
  5. Reduces all spell damage taken by 10%.

Divine Fury

same as Classicrow 2 · 5 ranks

Forever, rank 5Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Every rank
  1. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
  2. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
  3. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
  4. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
  5. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Holy Nova

changedrow 3 · 1 rank

numbers changed

ForeverCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

ClassicCauses an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

Blessed Recovery

changedrow 3 · 3 ranks

numbers changed

Forever, rank 3After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Classic, rank 3After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

Every rank
  1. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
  2. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
  3. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Inspiration

changedrow 3 · 3 ranks

text changed

Forever, rank 3Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Every rank
  1. Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
  2. Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
  3. Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Holy Reach

same as Classicrow 4 · 2 ranks

Forever, rank 2Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Every rank
  1. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
  2. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing

changedrow 4 · 3 ranks

text changed

Forever, rank 3Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Classic, rank 3Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Every rank
  1. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
  2. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
  3. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Searing Light

changedrow 4 · 2 ranks

numbers changed

Forever, rank 2Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Classic, rank 2Increases the damage of your Smite and Holy Fire spells by 10%.

Every rank
  1. Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
  2. Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Binding Heal

newrow 4 · 1 rank

New in Forever.

ForeverHeals a friendly target and the caster for 236 to 284. Low threat.

Litany of Light

newrow 5 · 2 ranks

New in Forever.

Forever, rank 2When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Every rank
  1. When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
  2. When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Spirit of Redemption

changedrow 5 · 1 rank

numbers changed

ForeverUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

ClassicUpon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

changedrow 5 · 5 ranks

numbers changed

Forever, rank 5Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Classic, rank 5Increases spell damage and healing by up to 25% of your total Spirit.

Every rank
  1. Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
  2. Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
  3. Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
  4. Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
  5. Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Spiritual Healing

changedrow 6 · 3 ranks

5 → 3 ranks

Forever, rank 3Increases the amount healed by your spells by 10%.

Classic, rank 5Increases the amount healed by your healing spells by 10%.

Every rank
  1. Increases the amount healed by your spells by 3%.
  2. Increases the amount healed by your spells by 7%.
  3. Increases the amount healed by your spells by 10%.

Prayer of Mending

newrow 7 · 1 rank

New in Forever.

ForeverPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Shadow

17 talents · 4 new · 10 changed

Shadow Focus

changedrow 1 · 5 ranks

moved from row 2 · numbers changed

Forever, rank 5Improves your chance to hit with Shadow spells by 5%.

Classic, rank 5Reduces your target's chance to resist your Shadow spells by 10%.

Every rank
  1. Improves your chance to hit with Shadow spells by 1%.
  2. Improves your chance to hit with Shadow spells by 2%.
  3. Improves your chance to hit with Shadow spells by 3%.
  4. Improves your chance to hit with Shadow spells by 4%.
  5. Improves your chance to hit with Shadow spells by 5%.

Blackout

movedrow 1 · 5 ranks

moved from row 1

Forever, rank 5Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Every rank
  1. Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
  2. Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
  3. Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
  4. Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
  5. Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Spirit Tap

changedrow 1 · 5 ranks

moved from row 1 · numbers changed

Forever, rank 5Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Classic, rank 5Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Every rank
  1. Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
  2. Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
  3. Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
  4. Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
  5. Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Improved Mind Blast

movedrow 2 · 5 ranks

moved from row 3

Forever, rank 5Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Every rank
  1. Reduces the cooldown of your Mind Blast spell by 0.5 sec.
  2. Reduces the cooldown of your Mind Blast spell by 1 sec.
  3. Reduces the cooldown of your Mind Blast spell by 1.5 sec.
  4. Reduces the cooldown of your Mind Blast spell by 2 sec.
  5. Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Improved Shadow Word: Pain

movedrow 2 · 2 ranks

moved from row 2

Forever, rank 2Increases the duration of your Shadow Word: Pain spell by 6 sec.

Every rank
  1. Increases the duration of your Shadow Word: Pain spell by 3 sec.
  2. Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Reach

changedrow 2 · 2 ranks

3 → 2 ranks · moved from row 4

Forever, rank 2Increases the range of your offensive Shadow spells by 20%.

Classic, rank 3Increases the range of your Shadow damage spells by 20%.

Every rank
  1. Increases the range of your offensive Shadow spells by 10%.
  2. Increases the range of your offensive Shadow spells by 20%.

Improved Psychic Scream

changedrow 3 · 2 ranks

moved from row 3 · now requires Blackout

Forever, rank 2Reduces the cooldown of your Psychic Scream spell by 4 sec.

Classic, rank 2Reduces the cooldown of your Psychic Scream spell by 4 sec.

Every rank
  1. Reduces the cooldown of your Psychic Scream spell by 2 sec.
  2. Reduces the cooldown of your Psychic Scream spell by 4 sec.

Mind Flay

changedrow 3 · 1 rank

text changed

ForeverAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Mind Flay

newrow 3 · 2 ranks

New in Forever.

Forever, rank 2Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

Every rank
  1. Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
  2. Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

Dark Inspiration

newrow 4 · 5 ranks

New in Forever.

Forever, rank 5Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

Every rank
  1. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
  2. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.
  3. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.
  4. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.
  5. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

Vampiric Embrace

changedrow 4 · 1 rank

moved from row 5

ForeverAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Shadow Weaving

changedrow 4 · 3 ranks

5 → 3 ranks · moved from row 4 · numbers changed

Forever, rank 3Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Classic, rank 5Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Every rank
  1. Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
  2. Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
  3. Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Silence

changedrow 5 · 1 rank

numbers changed · no longer requires Improved Psychic Scream

ForeverSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

ClassicSilences the target, preventing them from casting spells for 5 sec.

Devouring Contagion

newrow 5 · 2 ranks

New in Forever.

Forever, rank 2Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

Every rank
  1. Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
  2. Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

Early Demise

newrow 6 · 2 ranks

New in Forever.

Forever, rank 2Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Every rank
  1. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
  2. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Darkness

changedrow 6 · 5 ranks

text changed

Forever, rank 5Increases your Shadow damage done by 10%.

Classic, rank 5Increases your Shadow spell damage by 10%.

Every rank
  1. Increases your Shadow damage done by 2%.
  2. Increases your Shadow damage done by 4%.
  3. Increases your Shadow damage done by 6%.
  4. Increases your Shadow damage done by 8%.
  5. Increases your Shadow damage done by 10%.

Shadowform

changedrow 7 · 1 rank

text changed

ForeverAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Classic talents that are gone

These were in the Classic Priest trees and aren't in Forever's. Some came back under a new name or got folded into a new talent above.

TalentWas inWhat it did in Classic
Unbreakable WillDisciplineIncreases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Improved Power Word: FortitudeDisciplineIncreases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Divine SpiritDisciplineHoly power infuses the target, increasing their Spirit by 17 for 30 min.
Force of WillDisciplineIncreases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
Improved Prayer of HealingHolyReduces the Mana cost of your Prayer of Healing spell by 20%.
LightwellHolyCreates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Shadow AffinityShadowReduces the threat generated by your Shadow spells by 25%.
Improved FadeShadowDecreases the cooldown of your Fade ability by 6 sec.
Improved Vampiric EmbraceShadowIncreases the percentage healed by Vampiric Embrace by an additional 10%.

Where this comes from

Tree layout, ranks and the Classic comparison are read from two game clients: the Forever beta (build 1.60.1.70450) and Classic Era (build 1.15.9.70003). Forever's per-rank tooltip text comes from Talents Forever's data export (CC BY 4.0), which checks each rank in game. The files alone don't say whether a talent stores its per-rank or its full-rank value, so we use theirs.

It's still the beta. Numbers can move with any build.

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