Forever vs Classic

Paladin changes in WoW Forever

Everything that changed for the Paladin since Classic. Spells first, then every talent next to its Classic version. The full tooltip is under each one.

18

new talents

23

changed

9

same effect (4 moved)

12

Classic talents gone

Jump to: spells · Holy · Protection · Retribution · removed talents

Spell changes

Each spell's top rank next to the same rank in Classic. 5 have lower numbers, 11 higher. Lower isn't always weaker: a shorter cooldown is a buff. Every rank by level →

New spells: Holy Strike, Light's Vigil, Revoke, Seal of Fury.

Gone from the trainer: Blessing of Sanctuary, Greater Blessing of Sanctuary, Sanctity Aura.

SpellForever vs Classic
Blessing of Kingsnumbers up

ForeverPlaces a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicPlaces a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Blessing of LightRank 3numbers up

ForeverPlaces a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicPlaces a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 5 min. Players may only have one Blessing on them per Paladin at any one time.

Blessing of MightRank 7some up, some down

ForeverPlaces a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicPlaces a Blessing on the friendly target, increasing melee attack power by 185 for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Blessing of ProtectionRank 3works differently

ForeverA targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

ClassicA targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.

Blessing of WisdomRank 6numbers up

ForeverPlaces a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicPlaces a Blessing on the friendly target, restoring 33 mana every 5 seconds for 5 min. Players may only have one Blessing on them per Paladin at any one time.

ConsecrationRank 5works differently

ForeverConsecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.

ClassicConsecrates the land beneath Paladin, doing 384 Holy damage over 8 sec to enemies who enter the area.

Divine ProtectionRank 2works differently

ForeverYou are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

ClassicYou are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.

Divine ShieldRank 2works differently

ForeverProtects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

ClassicProtects the paladin from all damage and spells for 12 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.

ExorcismRank 6numbers down

ForeverCauses 475 to 529 Holy damage to an Undead or Demon target.

ClassicCauses 505 to 563 Holy damage to an Undead or Demon target.

Fire Resistance AuraRank 3works differently

ForeverGives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

ClassicGives 60 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Flash of LightRank 6numbers down

ForeverHeals a friendly target for 291 to 325.

ClassicHeals a friendly target for 348 to 388.

Frost Resistance AuraRank 3works differently

ForeverGives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

ClassicGives 60 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Greater Blessing of Kingsnumbers up

ForeverGives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicGives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 15 min. Players may only have one Blessing on them per Paladin at any one time.

Greater Blessing of Lightnumbers up

ForeverGives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicGives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 15 min. Players may only have one Blessing on them per Paladin at any one time.

Greater Blessing of MightRank 2some up, some down

ForeverGives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicGives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 185 for 15 min. Players may only have one Blessing on them per Paladin at any one time.

Greater Blessing of WisdomRank 2numbers up

ForeverGives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

ClassicGives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 33 mana every 5 seconds for 15 min. Players may only have one Blessing on them per Paladin at any one time.

Hammer of WrathRank 3numbers down

ForeverHurls a hammer that strikes an enemy for 474 to 522 Holy damage. Only usable on enemies that have 20% or less health.

ClassicHurls a hammer that strikes an enemy for 504 to 556 Holy damage. Only usable on enemies that have 20% or less health.

Holy LightRank 9numbers down

ForeverHeals a friendly target for 1,495 to 1,665.

ClassicHeals a friendly target for 1,590 to 1,770.

Holy ShieldRank 3works differently

ForeverIncreases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.

ClassicIncreases chance to block by 30% for 10 sec, and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Holy ShockRank 4numbers down

ForeverBlasts the target with Holy energy, causing 334 to 362 Holy damage to an enemy, or 307 to 333 healing to an ally.

ClassicBlasts the target with Holy energy, causing 365 to 395 Holy damage to an enemy, or 365 to 395 healing to an ally.

Holy WrathRank 2works differently

ForeverSends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.

ClassicSends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds.

Judgementworks differently

ForeverUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.

ClassicUnleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.

Lay on HandsRank 3works differently

ForeverHeals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.

ClassicHeals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining mana when used.

Mass Salvationworks differently

ForeverGives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hour.

ClassicGives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 15 min. Players may only have one Blessing on them per Paladin at any one time.

Righteous Furynumbers up

ForeverIncreases the threat generated by your Holy attacks by 90%. Lasts 30 min.

ClassicIncreases the threat generated by your Holy attacks by 60%. Lasts 30 min.

Salvationworks differently

ForeverReduces all threat generated by target party member by 30% for 1 hour.

ClassicPlaces a Blessing on the party member, reducing the amount of all threat generated by 30% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Seal of LightRank 4numbers up

ForeverFills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

ClassicFills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Seal of RighteousnessRank 8numbers up

ForeverFills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 22 to 75 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy.

ClassicFills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 21 to 75 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy.

Seal of WisdomRank 3numbers up

ForeverFills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

ClassicFills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Seal of the CrusaderRank 6numbers up

ForeverFills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

ClassicFills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, increasing Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Shadow Resistance AuraRank 3works differently

ForeverGives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

ClassicGives 60 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Holy

17 talents · 7 new · 8 changed

Divine Strength

same as Classicrow 1 · 5 ranks

Forever, rank 5Increases your Strength by 10%.

Every rank
  1. Increases your Strength by 2%.
  2. Increases your Strength by 4%.
  3. Increases your Strength by 6%.
  4. Increases your Strength by 8%.
  5. Increases your Strength by 10%.

Divine Intellect

same as Classicrow 1 · 5 ranks

Forever, rank 5Increases your total Intellect by 10%.

Every rank
  1. Increases your total Intellect by 2%.
  2. Increases your total Intellect by 4%.
  3. Increases your total Intellect by 6%.
  4. Increases your total Intellect by 8%.
  5. Increases your total Intellect by 10%.

Healing Light

changedrow 2 · 3 ranks

moved from row 3

Forever, rank 3Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Classic, rank 3Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Every rank
  1. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
  2. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
  3. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Spiritual Focus

changedrow 2 · 2 ranks

5 → 2 ranks

Forever, rank 2Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Classic, rank 5Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Every rank
  1. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
  2. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Improved Seals

changedrow 2 · 3 ranks

was Improved Seal of Righteousness · 5 → 3 ranks

Forever, rank 3Increases the damage done by your Seals and Judgements by 15%.

Classic, rank 5Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Every rank
  1. Increases the damage done by your Seals and Judgements by 5%.
  2. Increases the damage done by your Seals and Judgements by 10%.
  3. Increases the damage done by your Seals and Judgements by 15%.

Unyielding Faith

changedrow 2 · 2 ranks

moved from row 3 · numbers changed

Forever, rank 2Reduces the duration of Fear and Disorient effects on you by 30%.

Classic, rank 2Increases your chance to resist Fear and Disorient effects by an additional 10%.

Every rank
  1. Reduces the duration of Fear and Disorient effects on you by 15%.
  2. Reduces the duration of Fear and Disorient effects on you by 30%.

Voice of Truth

newrow 3 · 1 rank

New in Forever.

ForeverGrants you immunity to Silence and Interrupt effects for 6 sec.

Reverence

newrow 3 · 3 ranks

New in Forever.

Forever, rank 3Allows 30% of your Mana regeneration to continue while casting.

Every rank
  1. Allows 10% of your Mana regeneration to continue while casting.
  2. Allows 20% of your Mana regeneration to continue while casting.
  3. Allows 30% of your Mana regeneration to continue while casting.

Purifying Power

newrow 3 · 2 ranks

New in Forever.

Forever, rank 2Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Every rank
  1. Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
  2. Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Infusion of Light

newrow 4 · 2 ranks

New in Forever.

Forever, rank 2Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

Every rank
  1. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
  2. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

Illumination

changedrow 4 · 5 ranks

numbers changed · now requires Reverence

Forever, rank 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Classic, rank 5After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

Every rank
  1. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
  2. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
  3. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
  4. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
  5. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Divine Favor

changedrow 4 · 1 rank

moved from row 5 · no longer requires Illumination

ForeverWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

ClassicWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Divine Precision

newrow 5 · 3 ranks

New in Forever.

Forever, rank 3Improves your chance to hit with Holy spells by 18%.

Every rank
  1. Improves your chance to hit with Holy spells by 6%.
  2. Improves your chance to hit with Holy spells by 12%.
  3. Improves your chance to hit with Holy spells by 18%.

Holy Shock

changedrow 5 · 1 rank

moved from row 7 · numbers changed · no longer requires Divine Favor

ForeverBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

ClassicBlasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Consecrated Ground

newrow 5 · 2 ranks

New in Forever.

Forever, rank 2Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

Every rank
  1. Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
  2. Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

Holy Power

changedrow 6 · 5 ranks

numbers changed

Forever, rank 5Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Classic, rank 5Increases the critical effect chance of your Holy spells by 5%.

Every rank
  1. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
  2. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
  3. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
  4. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
  5. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Light's Vigil

newrow 7 · 1 rank

New in Forever.

ForeverApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

Advertisement

Protection

16 talents · 5 new · 8 changed

Toughness

movedrow 1 · 5 ranks

moved from row 2

Forever, rank 5Increases your armor value from items by 10%.

Every rank
  1. Increases your armor value from items by 2%.
  2. Increases your armor value from items by 4%.
  3. Increases your armor value from items by 6%.
  4. Increases your armor value from items by 8%.
  5. Increases your armor value from items by 10%.

Redoubt

changedrow 1 · 5 ranks

numbers changed

Forever, rank 5Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

Classic, rank 5Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Every rank
  1. Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
  2. Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
  3. Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
  4. Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
  5. Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

Precision

changedrow 2 · 3 ranks

text changed

Forever, rank 3Improves your chance to hit by 3%.

Classic, rank 3Increases your chance to hit with melee weapons by 3%.

Every rank
  1. Improves your chance to hit by 1%.
  2. Improves your chance to hit by 2%.
  3. Improves your chance to hit by 3%.

Guardian's Favor

same as Classicrow 2 · 2 ranks

Forever, rank 2Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Every rank
  1. Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
  2. Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Anticipation

changedrow 2 · 5 ranks

moved from row 3 · numbers changed

Forever, rank 5Increases your Defense Skill by 20.

Classic, rank 5Increases your Defense skill by 10.

Every rank
  1. Increases your Defense Skill by 4.
  2. Increases your Defense Skill by 8.
  3. Increases your Defense Skill by 12.
  4. Increases your Defense Skill by 16.
  5. Increases your Defense Skill by 20.

Improved Seal of Fury

newrow 3 · 1 rank

New in Forever.

ForeverWhen Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

Improved Righteous Fury

changedrow 3 · 3 ranks

numbers changed

Forever, rank 3While Righteous Fury is active, all damage taken is reduced by 6%.

Classic, rank 3Increases the amount of threat generated by your Righteous Fury spell by 50%.

Every rank
  1. While Righteous Fury is active, all damage taken is reduced by 2%.
  2. While Righteous Fury is active, all damage taken is reduced by 4%.
  3. While Righteous Fury is active, all damage taken is reduced by 6%.

Shield Specialization

changedrow 3 · 3 ranks

numbers changed

Forever, rank 3Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Classic, rank 3Increases the amount of damage absorbed by your shield by 30%.

Every rank
  1. Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
  2. Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
  3. Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Sacred Duty

newrow 3 · 2 ranks

New in Forever.

Forever, rank 2Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Every rank
  1. Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
  2. Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Swift Judgement

newrow 4 · 1 rank

New in Forever.

ForeverFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

One-Handed Weapon Specialization

changedrow 4 · 3 ranks

5 → 3 ranks · moved from row 6

Forever, rank 3Increases the damage you deal with one-handed melee weapons by 10%.

Classic, rank 5Increases the damage you deal with one-handed melee weapons by 10%.

Every rank
  1. Increases the damage you deal with one-handed melee weapons by 3%.
  2. Increases the damage you deal with one-handed melee weapons by 7%.
  3. Increases the damage you deal with one-handed melee weapons by 10%.

Improved Hammer of Justice

movedrow 4 · 3 ranks

moved from row 4

Forever, rank 3Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Every rank
  1. Decreases the cooldown of your Hammer of Justice spell by 5 sec.
  2. Decreases the cooldown of your Hammer of Justice spell by 10 sec.
  3. Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Templar's Bulwark

newrow 5 · 1 rank

New in Forever.

ForeverWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Reckoning

changedrow 5 · 5 ranks

numbers changed

Forever, rank 5Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Classic, rank 5Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

Every rank
  1. Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  2. Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  3. Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  4. Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  5. Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Iron Creed

newrow 6 · 5 ranks

New in Forever.

Forever, rank 5Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Every rank
  1. Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
  2. Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
  3. Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
  4. Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
  5. Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Holy Shield

changedrow 7 · 1 rank

now requires Templar's Bulwark, not Blessing of Sanctuary

ForeverIncreases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution

17 talents · 6 new · 7 changed

Deflection

movedrow 1 · 5 ranks

moved from row 2

Forever, rank 5Increases your Parry chance by 5%.

Every rank
  1. Increases your Parry chance by 1%.
  2. Increases your Parry chance by 2%.
  3. Increases your Parry chance by 3%.
  4. Increases your Parry chance by 4%.
  5. Increases your Parry chance by 5%.

Benediction

changedrow 1 · 5 ranks

numbers changed

Forever, rank 5Reduces the Mana cost of all instant cast spells and abilities by 10%.

Classic, rank 5Reduces the Mana cost of your Judgement and Seal spells by 15%.

Every rank
  1. Reduces the Mana cost of all instant cast spells and abilities by 2%.
  2. Reduces the Mana cost of all instant cast spells and abilities by 4%.
  3. Reduces the Mana cost of all instant cast spells and abilities by 6%.
  4. Reduces the Mana cost of all instant cast spells and abilities by 8%.
  5. Reduces the Mana cost of all instant cast spells and abilities by 10%.

Improved Judgement

changedrow 2 · 2 ranks

text changed

Forever, rank 2Decreases the cooldown of your Judgement ability by 2 sec.

Classic, rank 2Decreases the cooldown of your Judgement spell by 2 sec.

Every rank
  1. Decreases the cooldown of your Judgement ability by 1 sec.
  2. Decreases the cooldown of your Judgement ability by 2 sec.

Holy Conduit

newrow 2 · 2 ranks

New in Forever.

Forever, rank 2Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Every rank
  1. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
  2. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Conviction

changedrow 2 · 5 ranks

moved from row 3

Forever, rank 5Improves your chance to get a critical strike with melee attacks by 5%.

Classic, rank 5Increases your chance to get a critical strike with melee weapons by 5%.

Every rank
  1. Improves your chance to get a critical strike with melee attacks by 1%.
  2. Improves your chance to get a critical strike with melee attacks by 2%.
  3. Improves your chance to get a critical strike with melee attacks by 3%.
  4. Improves your chance to get a critical strike with melee attacks by 4%.
  5. Improves your chance to get a critical strike with melee attacks by 5%.

Vindication

changedrow 3 · 3 ranks

text changed

Forever, rank 3Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.

Every rank
  1. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.
  2. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.
  3. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.

Sanctified Judgement

newrow 3 · 3 ranks

New in Forever.

Forever, rank 3Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Every rank
  1. Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
  2. Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
  3. Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Seal of Command

same as Classicrow 3 · 1 rank

numbers changed

ForeverGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Pursuit of Justice

changedrow 3 · 2 ranks

numbers changed

Forever, rank 2Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Classic, rank 2Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Every rank
  1. Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
  2. Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Eye for an Eye

changedrow 4 · 2 ranks

numbers changed

Forever, rank 2All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Classic, rank 2All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Every rank
  1. All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  2. All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Sacred Arbiter

newrow 4 · 1 rank

New in Forever.

ForeverIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Two-Handed Weapon Specialization

same as Classicrow 5 · 3 ranks

Forever, rank 3Increases the damage you deal with two-handed melee weapons by 6%.

Every rank
  1. Increases the damage you deal with two-handed melee weapons by 2%.
  2. Increases the damage you deal with two-handed melee weapons by 4%.
  3. Increases the damage you deal with two-handed melee weapons by 6%.

Vengeance

changedrow 5 · 3 ranks

5 → 3 ranks · moved from row 6 · now requires Sanctified Judgement, not Conviction

Forever, rank 3Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Every rank
  1. Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
  2. Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
  3. Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Repentance

movedrow 5 · 1 rank

moved from row 7

ForeverPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Champion of the Light

newrow 6 · 3 ranks

New in Forever.

Forever, rank 3Increases your spell damage by up to 30% of your Intellect.

Every rank
  1. Increases your spell damage by up to 10% of your Intellect.
  2. Increases your spell damage by up to 20% of your Intellect.
  3. Increases your spell damage by up to 30% of your Intellect.

Instrument of Law

newrow 6 · 2 ranks

New in Forever.

Forever, rank 2Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

Every rank
  1. Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
  2. Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

Twist of Light

newrow 7 · 1 rank

New in Forever.

ForeverReduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Classic talents that are gone

These were in the Classic Paladin trees and aren't in Forever's. Some came back under a new name or got folded into a new talent above.

TalentWas inWhat it did in Classic
ConsecrationHolyConsecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Improved Lay on HandsHolyGives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.
Improved Blessing of WisdomHolyIncreases the effect of your Blessing of Wisdom spell by 20%.
Lasting JudgementHolyIncreases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.
Improved Devotion AuraProtectionIncreases the armor bonus of your Devotion Aura by 25%.
Blessing of KingsProtectionPlaces a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Improved Concentration AuraProtectionIncreases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.
Blessing of SanctuaryProtectionPlaces a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Improved Blessing of MightRetributionIncreases the melee attack power bonus of your Blessing of Might by 20%.
Improved Seal of the CrusaderRetributionIncreases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Improved Retribution AuraRetributionIncreases the damage done by your Retribution Aura by 50%.
Sanctity AuraRetributionIncreases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Where this comes from

Tree layout, ranks and the Classic comparison are read from two game clients: the Forever beta (build 1.60.1.70450) and Classic Era (build 1.15.9.70003). Forever's per-rank tooltip text comes from Talents Forever's data export (CC BY 4.0), which checks each rank in game. The files alone don't say whether a talent stores its per-rank or its full-rank value, so we use theirs.

It's still the beta. Numbers can move with any build.

More on the Paladin