Wand Specialization
movedrow 1 · 2 ranksmoved from row 2
Forever, rank 2Increases your damage with Wands by 25%.
Every rank
- Increases your damage with Wands by 13%.
- Increases your damage with Wands by 25%.
Forever vs Classic
Everything that changed for the Mage since Classic. Spells first, then every talent next to its Classic version. The full tooltip is under each one.
7
new talents
35
changed
13
same effect (4 moved)
1
Classic talents gone
Jump to: spells · Arcane · Fire · Frost · removed talents
Each spell's top rank next to the same rank in Classic. 11 have lower numbers, 4 higher. Lower isn't always weaker: a shorter cooldown is a buff. Every rank by level →
New spells: Arcane Blast, Arcane Wrath, Frost Blast, Frostfire Bolt, Ice Lance, Teleport: Dalaran.
Gone from the trainer: Detect Magic.
| Spell | Forever vs Classic |
|---|---|
| Amplify MagicRank 4numbers up | ForeverAmplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min. ClassicAmplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Lasts 10 min. |
| Arcane Brillianceworks differently | ForeverInfuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour. ClassicInfuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour. |
| Arcane ExplosionRank 6numbers down | ForeverCauses an explosion of arcane magic around the caster, causing 238 to 258 Arcane damage to all targets within 10 yards. ClassicCauses an explosion of arcane magic around the caster, causing 249 to 269 Arcane damage to all targets within 10 yards. |
| Arcane IntellectRank 5numbers up | ForeverIncreases the target's Intellect by 31 for 1 hour. ClassicIncreases the target's Intellect by 31 for 30 min. |
| Arcane MissilesRank 8numbers down | ForeverLaunches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec. ClassicLaunches Arcane Missiles at the enemy, causing 230 Arcane damage each second for 5 sec. |
| Blast WaveRank 5works differently | ForeverA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. ClassicA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 462 to 544 Fire damage, and dazing them for 6 sec. |
| Blinkworks differently | ForeverTeleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes. ClassicTeleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. |
| BlizzardRank 6numbers down | ForeverIce shards pelt the target area doing 1,168 Frost damage over 8 sec. ClassicIce shards pelt the target area doing 1,192 Frost damage over 8 sec. |
| Cone of ColdRank 4works differently | ForeverTargets in a cone in front of the caster take 260 to 286 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec. ClassicTargets in a cone in front of the caster take 270 to 296 Frost damage and are slowed by 50% for 8 sec. |
| Dampen MagicRank 5numbers up | ForeverDampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min. ClassicDampens magic used against the targeted party member, decreasing damage taken from spells by up to 90 and healing spells by up to 180. Lasts 10 min. |
| Fire BlastRank 7numbers down | ForeverBlasts the enemy for 417 to 489 Fire damage. ClassicBlasts the enemy for 446 to 524 Fire damage. |
| Fire WardRank 5numbers down | ForeverAbsorbs 913 Fire damage. Lasts 30 sec. ClassicAbsorbs 920 Fire damage. Lasts 30 sec. |
| FireballRank 12numbers down | ForeverHurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec. ClassicHurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 sec. |
| FlamestrikeRank 6works differently | ForeverCalls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. ClassicCalls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 340 Fire damage over 8 sec. |
| Frost NovaRank 4numbers down | ForeverBlasts enemies near the caster for 71 to 79 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. ClassicBlasts enemies near the caster for 73 to 81 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. |
| Frost WardRank 5numbers down | ForeverAbsorbs 913 Frost damage. Lasts 30 sec. ClassicAbsorbs 920 Frost damage. Lasts 30 sec. |
| FrostboltRank 11numbers down | ForeverLaunches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec. ClassicLaunches a bolt of frost at the enemy, causing 515 to 555 Frost damage and slowing movement speed by 40% for 9 sec. |
| Ice BarrierRank 4works differently | ForeverInstantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. ClassicInstantly shields you, absorbing 826 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
| Mage ArmorRank 3numbers up | ForeverIncreases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. ClassicIncreases your resistance to all magic by 15 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
| PyroblastRank 8numbers down | ForeverHurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec. ClassicHurls an immense fiery boulder that causes 716 to 890 Fire damage and an additional 268 Fire damage over 12 sec. |
| Remove Lesser Curseworks differently | ForeverRemoves 1 Curse or Bane from a friendly target. ClassicRemoves 1 Curse from a friendly target. |
| ScorchRank 7numbers down | ForeverScorch the enemy for 166 to 196 Fire damage. ClassicScorch the enemy for 237 to 279 Fire damage. |
19 talents · 4 new · 12 changed
moved from row 2
Forever, rank 2Increases your damage with Wands by 25%.
numbers changed
Forever, rank 5Improves your chance to hit with Arcane spells by 5%.
Classic, rank 5Reduces the chance that the opponent can resist your Arcane spells by 10%.
was Improved Arcane Missiles
Forever, rank 5Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
New in Forever.
Forever, rank 2Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
moved from row 1 · numbers changed
Forever, rank 2Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Classic, rank 2Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
5 → 2 ranks · numbers changed
Forever, rank 2Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Classic, rank 5Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Forever, rank 5Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
1 → 2 ranks · moved from row 3
Forever, rank 2Increases your Armor by an amount equal to 50% of your Intellect.
ClassicIncreases your armor by an amount equal to 50% of your Intellect.
New in Forever.
Forever, rank 2Increases the range of your Arcane spells by 6 yards.
was Improved Arcane Explosion
Forever, rank 3Increases the critical strike chance of your Arcane spells by 6%.
Classic, rank 3Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
New in Forever.
ForeverBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
was Improved Mana Shield · numbers changed
Forever, rank 2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Classic, rank 2Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
numbers changed
Forever, rank 2Your Counterspell also Silences the target for 4 sec.
Classic, rank 2Gives your Counterspell a 100% chance to silence the target for 4 sec.
moved from row 4 · numbers changed · now requires Arcane Concentration
Forever, rank 3Allows 50% of your Mana regeneration to continue while casting.
Classic, rank 3Allows 15% of your Mana regeneration to continue while casting.
New in Forever.
ForeverLaunches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
ForeverWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
numbers changed · no longer requires Arcane Resilience
Forever, rank 5Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Classic, rank 5Increases your maximum Mana by 10%.
moved from row 6 · numbers changed · no longer requires Presence of Mind
Forever, rank 3Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Classic, rank 3Increases your spell damage and critical strike chance by 3%.
now requires Presence of Mind, not Arcane Instability
ForeverFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
17 talents · 1 new · 12 changed
3 → 2 ranks · moved from row 2 · numbers changed
Forever, rank 2Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Classic, rank 3Reduces the cooldown of your Fire Blast spell by 1.5 sec.
was Incinerate · 2 → 3 ranks · moved from row 3 · numbers changed
Forever, rank 3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Classic, rank 2Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
moved from row 1
Forever, rank 5Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Classic, rank 5Reduces the casting time of your Fireball spell by 0.5 sec.
Forever, rank 5Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Forever, rank 2Increases the range of your Fire spells by 6 yards.
5 → 3 ranks · moved from row 1
Forever, rank 3Gives your Fire spells a 10% chance to stun the target for 2 sec.
Classic, rank 5Gives your Fire spells a 10% chance to stun the target for 2 sec.
2 → 3 ranks · moved from row 3
Forever, rank 3Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Classic, rank 2Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Forever, rank 3Increases the critical strike chance of your Flamestrike spell by 15%.
numbers changed
ForeverHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
ClassicHurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
text changed
Forever, rank 3Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic, rank 3Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Forever, rank 2Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
New in Forever.
ForeverNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
text changed
Forever, rank 3Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Classic, rank 3Your Fire and Frost spell criticals will refund 30% of their base mana cost.
3 → 5 ranks · numbers changed
Forever, rank 5Increases the critical strike chance of your Fire spells by 10%.
Classic, rank 3Increases the critical strike chance of your Fire spells by 6%.
numbers changed · no longer requires Pyroblast
ForeverA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
ClassicA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
5 → 3 ranks · numbers changed
Forever, rank 3Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Classic, rank 5Increases the damage done by your Fire spells by 10%.
text changed
ForeverWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
ClassicWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
19 talents · 2 new · 11 changed
text changed
Forever, rank 2Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Classic, rank 2Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
text changed
Forever, rank 5Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Classic, rank 5Reduces the casting time of your Frostbolt spell by 0.5 sec.
3 → 5 ranks · numbers changed
Forever, rank 5Improves your chance to hit with Frost and Fire spells by 5%.
Classic, rank 3Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Forever, rank 5Increases the critical strike damage bonus of your Frost spells by 100%.
moved from row 2 · numbers changed
Forever, rank 3Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Classic, rank 3Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Forever, rank 2Reduces the cooldown of your Frost Nova spell by 4 sec.
moved from row 2
Forever, rank 3Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Forever, rank 3Increases the damage done by your Frost spells by 6%.
moved from row 4
Forever, rank 3Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
New in Forever.
ForeverDeals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
numbers changed
Forever, rank 3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Classic, rank 3Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
text changed
Forever, rank 2Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Classic, rank 2Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
moved from row 5
ForeverYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
5 → 3 ranks · moved from row 4 · no longer requires Improved Frost Nova
Forever, rank 3Increases the critical strike chance of all your spells against Frozen targets by 50%.
Classic, rank 5Increases the critical strike chance of all your spells against frozen targets by 50%.
moved from row 5
Forever, rank 3Increases the damage dealt by your Cone of Cold spell by 35%.
Classic, rank 3Increases the damage dealt by your Cone of Cold spell by 35%.
moved from row 3
ForeverFinishes the remaining cooldown on all your other Frost spells.
ClassicWhen activated, this spell finishes the cooldown on all of your Frost spells.
New in Forever.
Forever, rank 2Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
numbers changed
Forever, rank 5Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Classic, rank 5Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
numbers changed · now requires Cold Snap, not Ice Block
ForeverInstantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
ClassicInstantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
These were in the Classic Mage trees and aren't in Forever's. Some came back under a new name or got folded into a new talent above.
| Talent | Was in | What it did in Classic |
|---|---|---|
| Magic Attunement | Arcane | Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. |
Tree layout, ranks and the Classic comparison are read from two game clients: the Forever beta (build 1.60.1.70450) and Classic Era (build 1.15.9.70003). Forever's per-rank tooltip text comes from Talents Forever's data export (CC BY 4.0), which checks each rank in game. The files alone don't say whether a talent stores its per-rank or its full-rank value, so we use theirs.
It's still the beta. Numbers can move with any build.